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Overgrown Tunnel: Difference between revisions
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==== Traps ==== | ==== Traps ==== | ||
* Ruptured Stone - These traps emit [[Noxious Fumes]]. The stones resemble piles of rocks, and can be covered by objects to block the fumes. They can also be disabled with a DC 30 [[Sleight of Hand]] check. | * Ruptured Stone - These traps emit [[Noxious Fumes]]. The stones resemble piles of rocks, and can be covered by objects to block the fumes. It is possible to right click worthless items in the inventory, like bones or mugs, then throw them on the vents to disable them and pass through. They can also be disabled with a DC 30 [[Sleight of Hand]] check. | ||
** If [[Auntie Ethel]] is later defeated, the '''Ruptured Stones''' will stop emitting fumes. | ** If [[Auntie Ethel]] is later defeated, the '''Ruptured Stones''' will stop emitting fumes. | ||
* '''Peculiar Flowers''' - These traps are which are hidden until spotted with a [[Perception]] check. They will explode if a party member draws too close. They litter the walkways leading down to the Ancient Abode. | * '''Peculiar Flowers''' - These traps are which are hidden until spotted with a [[Perception]] check. They will explode if a party member draws too close. They litter the walkways leading down to the Ancient Abode. |
Revision as of 21:41, 11 August 2023
The Overgrown Tunnel is a dungeon Location accessed from the Riverside Teahouse, located in the Sunlit Wetlands. The Overgrown Tunnel is the lair of the hag, Auntie Ethel.
The Overgrown Tunnel is divided into three main sub areas: the Entrance Gallery, the Ancient Abode, and the Acrid Workshop.
Reaching the Overgrown Tunnel
The Overgrown Tunnel is an optional dungeon. It is reached by passing through an illusory wall found in the Riverside Teahouse. The back wall of the fireplace can be passed through, and leads to this location.
Entrance Gallery
The Entrance Gallery is the first of the three main sections of the dungeon. What remains of previous victims of the hag, Auntie Ethel, are scattered about the area. Some yet still live. Speak with Dead can reveal some of their pasts.
Access to the rest of the dungeon is blocked off by a Gnarled Door. The door is one of the hag's previous victims, transformed. The player can speak with it and succeed at persuading or intimidating it to allow them them through. This door will reveal that it is an illusion. Alternatively, wearing one of the nearby Whispering Masks will reveal the true nature of the door.
Overgrown Tunnel
The next room is unmarked on the map, labeled only as the Overgrown Tunnel. This section of the dungeon, past the Gnarled Door, contains four more previous victims of the hag. They are controlled by the Whispering Masks they wear. If the party is not also wearing the masks, they will be attacked. This room is covered with Mud (difficult terrain).
Notable NPCs
The Descent
Past the four masked victims is a waterfall. Jumping through the water will bring the party to final part of the Overgrown Tunnel section of the dungeon. This area is a steep descent down to the Ancient Abode, covered with climbable vines and many traps.
The next part of the hag's lair, the Ancient Abode, is at the end of the descent.
Traps
- Ruptured Stone - These traps emit Noxious Fumes. The stones resemble piles of rocks, and can be covered by objects to block the fumes. It is possible to right click worthless items in the inventory, like bones or mugs, then throw them on the vents to disable them and pass through. They can also be disabled with a DC 30 Sleight of Hand check.
- If Auntie Ethel is later defeated, the Ruptured Stones will stop emitting fumes.
- Peculiar Flowers - These traps are which are hidden until spotted with a Perception check. They will explode if a party member draws too close. They litter the walkways leading down to the Ancient Abode.
Misty Step and Feather Fall are useful for avoiding the traps safely.
Mushroom Circle
There is a second Gnarled Door that can be reached from the trapped descent. A Whispering Mask is required to gain access to the room beyond. Inside is a Mushroom Circle that will teleport the party to a similar circle in the Underdark, X: 98 Y: -283.
Notable Loot
Notable NPCs
Ancient Abode
The Ancient Abode is where Auntie Ethel keeps Mayrina locked up in a cage suspended over a gaping pit.
If Ethel is alive, she will fight any intruders that make it here.
Notable Loot
Notable NPCs
Acrid Workshop
This small workshop is where Auntie Ethel concocted all manner of wicked brews. She also stores some of her treasures here.
There is a Mushroom Circle at the end of the workshop that will teleport the party to the Sunlit Wetlands X: -72 Y: 210 when used.
Notable Loot
- The Ever-Seeing Eye
- Bitter Divorce
- Lost Time
- Butterflies in the Stomach
- Missing Pets
- Wilted Dreams
- A Mother's Loathing
- Lover's Avarice
- Insanity's Kiss
- Heart of Stone
- Broken Promises
- Faltering Will
- Staff of Crones
Related Locations