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The '''Gauntlet of Shar''' is a [[List of Locations|Location]] found in the [[Grand Mausoleum]] in [[Chapter Two]].  
The '''Gauntlet of Shar''' is a [[List of Locations|Location]] found in the [[Grand Mausoleum]] in [[Chapter Two]].  


NOTE: This location plays an important part in [[Shadowheart]]'s personal quest. There are 4 [[Umbral Gems]] in Gauntlet of Shar, you need to collect in order to progress the quests [[Daughter of Darkness]] and [[The Chosen of Shar]].
== Walk-through ==
This location plays an important part in [[Shadowheart]]'s personal quest. There are 4 [[Umbral Gems]] in Gauntlet of Shar, you need to collect in order to progress through the dungeon and the quests [[Daughter of Darkness]] and [[The Chosen of Shar]].  


=== Statue and Lanterns Problem ===
Head North and you will find a statue. Approaching the statue will repel you. In order to be able to solve this puzzle you need to pull levers in nearby side rooms to lower the lanterns. Beware of lots of traps. You then interact with the lanterns to extinguish their light. Once the room is completely dark you'll see a pattern on the floor which is a maze to the statue. This will allow you to interact with the statue and advance in the dungeon.
Head North and you will find a statue. Approaching the statue will repel you. In order to be able to solve this puzzle you need to pull levers in nearby side rooms to lower the lanterns. Beware of lots of traps. You then interact with the lanterns to extinguish their light. Once the room is completely dark you'll see a pattern on the floor which is a maze to the statue. This will allow you to interact with the statue and advance in the dungeon.


[[Balthazar]] can be found in the western part of the dungeon at (X:-852, Y:-786)
In order to find the four gems you need to solve a number of problems / trials. You can do these trials in any order you want.


=== Meet Balthazar ===
[[Balthazar]] can be found in the western part of the dungeon at (X:-852, Y:-786).
=== '''Umbral Gem 1 -''' Meet Raphael's Old Enemy ===
[[Yurgir]] is in the North East of the dungeon at (X:-652 Y:-776)
[[Yurgir]] is in the North East of the dungeon at (X:-652 Y:-776)
=== '''Umbral Gem 2 -''' Soft-step Trial ===
In order to reach the Soft-step Trial head north from the waypoint. You are looking for a plaque outside a door that reads "Her Most Vaunted Treasure". This door leads to the Soft-step Trial.
Your goal in this trial is to pass through it without getting spotted by the patrolling Shadows. It is highly recommended that you use a single party member to get through the area rather than try with your whole party. A high level of stealth or use of invisibility is highly recommended. You will also need to be able to pick locks.
Take the north door, and follow the wall straight forward. There will be a button on the wall to the right. Push it, and continue forward. Pick the lock on the gate, and then grab the '''Umbral Gem'''. When you pick up the gem all the torches will light up and a Umbral Transporter will appear in the location where you grabbed the gem. Clicking on the transporter will take you back to outside the maze.
=== '''Umbral Gem 3 -''' Self-same Trial ===
Along the corridor to the north from the Soft-step Trial your are looking for a door with a plaque that says "Her Most Hallowed Mercy". This is where you'll find the '''Self-Same Trial'''.
In this trial you have to defeat copies of the four members of your party. The challenge is that your shadows will have the same abilities as your characters. You shadows can't be restrained or shoved. If you have one of your characters attack a shadow that isn't their shadow then they will be cursed.
When your shadows are defeated you can loot the '''Umbral Gem''' from one of the shadows.
=== '''Umbral Gem 4 -''' Faith-Leap Trial ===
Outside of the Self-Same Trial, head north again and down the stairs. At the bottom, you’ll find a door to the '''Faith-Leap Trial'''.
This one is less about literal leaping, and more about a leap of faith (in the ''Indiana Jones and the Last Crusade'' sense). At the altar, switch the camera to Tactical View with '''O'''. The tiled pattern in the floor is a map of invisible paths you can walk to reach the other side.
Split someone off from your party, and lead them along the route to the far side and claim your '''Umbral Gem'''.
=== '''The Silent Library and Spear of the Night''' ===
The next door to the south is the '''Silent Library''' — so named because there’s a object called '''The Librarian''' in the center of the room casting Silence over the entire room. That means you can’t cast any spells inside.
Clear out all the baddies inside — including The Librarian so you can cast spells again — and then start poking around. You’ll find a lot of traps, a few spell scrolls, and some books that describe the trials, but the most important item you’re after is a book called '''Teachings of Loss: The Nightsinger'''. You’ll find it in the northeast corner of the library on a trapped bookshelf.
Head to the west side of the library and lockpick the door there — it’s DC 21, so you’ll need a good '''Sleight of Hand''' skill to get past it. Inside, you’ll find a pedestal called the '''Riddle of the Night''' that asks for an item. Place the '''Teachings of Loss: The Nightsinger''' book inside to open a secret door.
Go through and grab the [[Spear of Night]].
=== '''Find the Nightsong''' ===
Head back to the pedestal and place one of the '''Umbral Gems''' in the altar. This will unlock a platform that will take you deeper into the Gauntlet.
At the bottom, you’ll find another pedestal and altar. Place the remaining three '''Umbral Gems''', and a door will open. Inside, you’ll find the '''Verge of the Shadows''' waypoint and a portal to the Shadowfell.
Through the portal, use the low gravity to jump all the way down to the bottom. There, you’ll meet '''Ketheric’s Relic''' — the '''Nightsong'''. However the interaction plays out, you’ll receive the '''Moonlight Glaive''' as a reward and finally understand Ketheric Thorm’s immortality. It will also complete Shadowheart’s '''“Chosen of Shar”''' companion quest.


==Waypoints==
==Waypoints==

Revision as of 12:43, 25 August 2023

The Gauntlet of Shar is a Location found in the Grand Mausoleum in Chapter Two.

Walk-through

This location plays an important part in Shadowheart's personal quest. There are 4 Umbral Gems in Gauntlet of Shar, you need to collect in order to progress through the dungeon and the quests Daughter of Darkness and The Chosen of Shar.

Statue and Lanterns Problem

Head North and you will find a statue. Approaching the statue will repel you. In order to be able to solve this puzzle you need to pull levers in nearby side rooms to lower the lanterns. Beware of lots of traps. You then interact with the lanterns to extinguish their light. Once the room is completely dark you'll see a pattern on the floor which is a maze to the statue. This will allow you to interact with the statue and advance in the dungeon.

In order to find the four gems you need to solve a number of problems / trials. You can do these trials in any order you want.

Meet Balthazar

Balthazar can be found in the western part of the dungeon at (X:-852, Y:-786).

Umbral Gem 1 - Meet Raphael's Old Enemy

Yurgir is in the North East of the dungeon at (X:-652 Y:-776)

Umbral Gem 2 - Soft-step Trial

In order to reach the Soft-step Trial head north from the waypoint. You are looking for a plaque outside a door that reads "Her Most Vaunted Treasure". This door leads to the Soft-step Trial.

Your goal in this trial is to pass through it without getting spotted by the patrolling Shadows. It is highly recommended that you use a single party member to get through the area rather than try with your whole party. A high level of stealth or use of invisibility is highly recommended. You will also need to be able to pick locks.

Take the north door, and follow the wall straight forward. There will be a button on the wall to the right. Push it, and continue forward. Pick the lock on the gate, and then grab the Umbral Gem. When you pick up the gem all the torches will light up and a Umbral Transporter will appear in the location where you grabbed the gem. Clicking on the transporter will take you back to outside the maze.

Umbral Gem 3 - Self-same Trial

Along the corridor to the north from the Soft-step Trial your are looking for a door with a plaque that says "Her Most Hallowed Mercy". This is where you'll find the Self-Same Trial.

In this trial you have to defeat copies of the four members of your party. The challenge is that your shadows will have the same abilities as your characters. You shadows can't be restrained or shoved. If you have one of your characters attack a shadow that isn't their shadow then they will be cursed.

When your shadows are defeated you can loot the Umbral Gem from one of the shadows.

Umbral Gem 4 - Faith-Leap Trial

Outside of the Self-Same Trial, head north again and down the stairs. At the bottom, you’ll find a door to the Faith-Leap Trial.

This one is less about literal leaping, and more about a leap of faith (in the Indiana Jones and the Last Crusade sense). At the altar, switch the camera to Tactical View with O. The tiled pattern in the floor is a map of invisible paths you can walk to reach the other side.

Split someone off from your party, and lead them along the route to the far side and claim your Umbral Gem.

The Silent Library and Spear of the Night

The next door to the south is the Silent Library — so named because there’s a object called The Librarian in the center of the room casting Silence over the entire room. That means you can’t cast any spells inside.

Clear out all the baddies inside — including The Librarian so you can cast spells again — and then start poking around. You’ll find a lot of traps, a few spell scrolls, and some books that describe the trials, but the most important item you’re after is a book called Teachings of Loss: The Nightsinger. You’ll find it in the northeast corner of the library on a trapped bookshelf.

Head to the west side of the library and lockpick the door there — it’s DC 21, so you’ll need a good Sleight of Hand skill to get past it. Inside, you’ll find a pedestal called the Riddle of the Night that asks for an item. Place the Teachings of Loss: The Nightsinger book inside to open a secret door.

Go through and grab the Spear of Night.

Find the Nightsong

Head back to the pedestal and place one of the Umbral Gems in the altar. This will unlock a platform that will take you deeper into the Gauntlet.

At the bottom, you’ll find another pedestal and altar. Place the remaining three Umbral Gems, and a door will open. Inside, you’ll find the Verge of the Shadows waypoint and a portal to the Shadowfell.

Through the portal, use the low gravity to jump all the way down to the bottom. There, you’ll meet Ketheric’s Relic — the Nightsong. However the interaction plays out, you’ll receive the Moonlight Glaive as a reward and finally understand Ketheric Thorm’s immortality. It will also complete Shadowheart’s “Chosen of Shar” companion quest.

Waypoints

This location contains the following Waypoints:

  • Gauntlet of Shar X: -758 Y: -794
  • Verge of the Shadows X: -722 Y: -842

Related Locations

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notable NPCs