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Break Yurgir's Contract

Break Yurgir's Contract is a sub-quest of Kill Raphael's Old Enemy in Act Two of Baldur's Gate 3. It can be started by speaking with Yurgir in the Gauntlet of Shar and agreeing to help him break his contract.
Objectives[edit section | visual editor]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit section | visual editor]

This quest occurs if the party manages to successfully convince Yurgir to stand down by offering to look into the terms of his contract. After convincing Yurgir, he sings the terms of his contract:

“Spill all the blood sworn to the night.Silence all prayers; smother each rite
Wander Shar's halls; hungry to slay;Leave no Justiciar alive to obey.
This song is your oath, swear, swear it to me.
Leave none to hear it, then be set free;„
Based on his contract, it appears there is still a remaining Dark Justiciar somewhere in the Gauntlet of Shar. Of all the suspicious things in the Gauntlet, the most noticeable are the rats which, when spoken to using Speak with Animals, tell the party member that they are not worthy to walk on sacred ground.

To find more information on the rats, the party must travel down to the base of the statue of Shar. There are two possible routes:
- Across from the Silent Library is a craggy rock that can be climbed down. Then the party must follow another set of craggy rocks to climb down the feet of the Shar statue.
- If the party exits west of Yurgir's throne, there are a set of broken stones the party can climb down from slightly to the north at X: -684 Y: -737. After this, the party can climb down one set of cragged rock at X: -699 Y: -735 and move slightly to the north to find another set at X: -731 Y: -750 to get to the feet of the statue.
Below the feet of the statue is a ritual circle. A party member must read the book One Becomes Many and then light the candles around the circle. A rat appears and offers a bargain - if the party agrees to leave them alone, then it reveals the location of a secret treasure cache. The party can still complete the quest while getting the location of the cache, but this requires very quickly targeting the rat before it scurries off. Otherwise, if the party declines the deal, and attacks the rat, several waves of rats appear to fight. There are normal rats, but also necrotic rats and somniatic rats. Defeating all waves of the rats results in Lyrthindor returning to his human form.[1] Enraged, he attacks the party.[2]
Upon returning to Yurgir, Raphael appears, and points out that Yurgir is in breach of his contract for recruiting the party to deal with the remaining dark justiciar. Raphael then convinces Yurgir to sign a new contract, and tells him he should give his "sub-contractors" a reward for finishing the job, to which Yurgir says the party can take whatever he leaves at the Gauntlet. Unfortunately, this does not provide any unique loot and choosing to go this route means missing out on the Hellfire Hand Crossbow looted from Yurgir's corpse. Regardless, the quest is completed with Raphael and Yurgir going to the House of Hope to discuss their new contract.
Lyrthindor can also be killed before encountering Yurgir in the first place, if the party heads towards Balthazar and the Trials of Shar first and attacks the rats along the way. If the party then moves to Yurgir's hideout, he is encountered in the process of leaving the temple, and does not attack unless prompted. If left alone, Raphael still shows up, ending the quest as above.
Additionally, if present, Astarion becomes upset that the party has not killed Yurgir and questions the player character. He is furious and asks why he should remain in the party at all. It requires either a DC 14 Persuasion or Deception Check to convince him to remain in the party. Or the player can simply choose the option "No one's forcing you to be here." which allows them to bypass checks. Astarion then does not leave the party unless his approval rating is less than 0.[3]
Consequences[edit section | visual editor]
If, in Act Three, the party undertakes Escape the Deal as part of Deal with the Devil or otherwise visits the House of Hope, Yurgir automatically sides with the party against Raphael and allows him to be recruited as part of Gather Your Allies. It is still possible to recruit Yurgir if he is killed, though. Additionally, unless a Persuasion or Deception check is passed or "No one's forcing you to be here." dialogue option is chosen, Astarion leaves the party.
Discovering Lyrthindor grants the following inspiration:
- Rat King ( Sage backgrounds)
- Sole Survivor ( Acolyte backgrounds)
Quest rewards[edit section | visual editor]
- - looted from Lyrthindor's corpse
- - looted from Lyrthindor's corpse
- Yurgir as an ally against Raphael when fought in the House of Hope
Notes and references[edit section | visual editor]
- ↑ It is possible to learn a little more about Lyrthindor by casting Speak with Dead on Yurgir's bed, which is made of Dark Justiciar corpses. If asked whether any Dark Justiciars survived Yurgir's attack, they say that one survived and became many.
- ↑ The party can still track down Lyrthindor's ritual circle and make a deal with him (or kill him) even if Yurgir is killed.
- ↑ Normally, Astarion vehemently disapproves of any action where Raphael has offered to reveal the meaning behind his scars but may do so not if the deal to kill Yurgir is not fulfilled (for example, if Yurgir kills himself). However if Raphael never offers the deal, Astarion does not disapprove of the party striking a deal with Yurgir or convincing him to kill himself. If in the party and seeking to avoid Raphael offering the deal, Astarion must be disguised when encountering Raphael at the Last Light Inn and the entrance to the Grand Mausoleum or far enough away to not be brought into these conversation cut-scenes with Raphael when they begin.


















