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Divine Smite: Difference between revisions
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* If the weapon attack roll is a critical hit the damage is doubled ({{DamageText|4d8|Radiant}}, increasing by {{DamageText|2d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st). | * If the weapon attack roll is a critical hit the damage is doubled ({{DamageText|4d8|Radiant}}, increasing by {{DamageText|2d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st). | ||
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Revision as of 00:46, 3 October 2023
Divine Smite is a level 1 evocation spell. Divine Smite allows a Paladin to expend a Spell Slot to deal additional Radiant damage with a melee weapon attack.
Description
Your weapon emanates divine might as you strike, dealing an additional 2d8Radiant damage. Deals an additional 1d8Radiant damage to Fiends and Undead.
Properties
- Damage
- Normal weapon damage
- + 2d8 (2~16) Radiant
- Details
- Attack roll
- Range: Normal weapon range
At higher levels
- When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using spellslot above 4th spell level adds no further damage.
How to learn
Classes:
- Class Level 2: Paladin
Notes
- Divine Smite cannot be triggered by ranged attacks.
- Does not consume the spell slot on a miss.
- Deals Weapon Damage +
- Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the
- When triggered in this way, the only additional resource consumed is the selected level of spell slot.
- Despite being configured in the Reactions menu, Divine Smite never consumes the resource.
s menu.
- If the weapon attack roll is a critical hit the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).