Ad placeholder
Divine Smite
{{SpellPage | image = Divine Smite.webp | level = 1 | classes = Paladin | summary = Divine Smite allows a to expend a Spell Slot to deal additional Radiant damage with a melee weapon attack. | description = Your weapon emanates divine might as you strike, dealing an additional 2d8RadiantDRS damage. Deals an additional 1d8Radiant damage to Fiends and Undead. | class learns at level 2 = Paladin | cost = action | hit cost = spell1 | damage = weapon | damage modifier = | damage type = | damage save = | damage save effect = | damage per = | extra damage = 2d8 | extra damage modifier = | extra damage type = Radiant | extra damage save = | extra damage save effect = | extra damage per = | attack roll = | range = weapon | higher levels =
- When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
| notes =
- Divine Smite cannot be triggered by ranged attacks.
- Does not consume the spell slot on a miss.
- Deals Weapon Damage +
- Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See
- If the weapon attack roll is a critical hit the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).|x24px|alt=Divine Smite (reaction).
- This allows you to use Divine Smite on any melee weapon attack and multiple times per turn (e.g. while dual-wielding).
- When triggered in this way, the only additional resource consumed is the selected level of spell slot.
- Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
- If the weapon attack roll is a critical hit the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).|class=bg3wiki-icon ]]
- If the weapon attack roll is a critical hit the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).|Divine Smite (reaction).
- This allows you to use Divine Smite on any melee weapon attack and multiple times per turn (e.g. while dual-wielding).
- When triggered in this way, the only additional resource consumed is the selected level of spell slot.
- Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
- If the weapon attack roll is a critical hit the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).]]