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Sources of Temporary Hit Points
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Temporary Hit Points can be obtained from a variety of sources. This page provides sources of temporary hit points that are available to player characters.
In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source.
Spells
- (5 per spell level)
- (7)
- (7 plus 5 per additional spell level)
Equipment
Headwear
- Helmet of Smiting (Charisma modifier: Upon applying a condition with a smite spell)
- The Lifebringer (3: Upon gaining lightning charges)
Cloaks
- Vivacious Cloak (8: Upon casting a spell in melee)
Armour
- Armour of Moonbasking (22: After casting Wild Shape)
- Blazer of Benevolence (4: Upon inspiring an ally with Bardic Inspiration)
- Bonespike Garb (15: Upon activating rage)
- Drunken Cloth (Constitution modifier: At the start of each turn while Drunk)
- Icebite Robe (15: Provides access to 3rd level Armour of Agathys)
- Potent Robe (Charisma modifier: At the beginning of each turn)
Boots
- Boots of Aid and Comfort (3: Bestowed upon a creature healed by the wearer)
- Vital Conduit Boots (8: Upon casting a spell that requires concentration)
Weapons
- Balduran's Giantslayer (27: Upon activating Giant Form)
- Duke Ravengard's Longsword (Charisma modifier: Granted to nearby allies upon killing an enemy)
Shields
- Glowing Shield (8: Upon taking damage when below 50% HP)
Abilities
- Barbarian level: Upon dashing) (Twice
- Warlock level: After reducing an enemy to 0 HP) (Charisma modifier +
- (27)
- (8)
- (10)
- (4 per Druid level)
- (20: Renewed after every long rest)
- (1d12)
Items
- Elixir of Bloodlust (5: After killing an enemy)
- Elixir of Heroism (10)
Max hit points
You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.
- (5 per spell level)
- (12)
- (10)