Sources of Temporary Hit Points
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Temporary Hit Points can be obtained from a variety of sources. This page provides sources of temporary hit points that are available to player characters.
In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source.
Spells edit
- (5 per spell level)
- (7)
- (7 plus 5 per additional spell level)
- (5 per turn)
Equipment edit
Headwear edit
- Helmet of Smiting (Charisma modifier: Upon applying a condition with a smite spell)
- The Lifebringer (3: Upon gaining lightning charges)
Cloaks edit
- Vivacious Cloak (8: Upon casting a spell in melee)
Armour edit
- Armour of Moonbasking (22: After casting Wild Shape)
- Blazer of Benevolence (4: Upon inspiring an ally with Bardic Inspiration)
- Bonespike Garb (15: Upon activating rage)
- Drunken Cloth (Constitution modifier: At the start of each turn while Drunk)
- Icebite Robe (15: Provides access to 3rd level Armour of Agathys)
- Potent Robe (Charisma modifier: At the beginning of each turn)
Gloves edit
- Reason's Grasp (15: After wearer chooses to end their Rage)
Boots edit
- Boots of Aid and Comfort (3: Bestowed upon a creature healed by the wearer)
- Vital Conduit Boots (8: Upon casting a spell that requires concentration)
Weapons edit
- Balduran's Giantslayer (27: Upon activating Giant Form)
- Duke Ravengard's Longsword (Charisma modifier: Granted to nearby allies upon killing an enemy)
Shields edit
- Glowing Shield (8: Upon taking damage when below 50% HP)
Abilities edit
Items edit
- Elixir of Bloodlust (5: After killing an enemy)
- Elixir of Heroism (10)
Max hit points edit
You can also increase your max hit points. You can have multiple sources of max hit points at the same time together with temporary hit points.
- (5 per spell level)
- (12)
- (10)