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Haste

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Revision as of 03:42, 9 April 2024 by 142.127.162.157 (talk)
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Haste.webp

Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become Hastened Hastened.

Description

Target yourself or an ally to become Hastened Hastened. The creature has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.

When the condition ends, the creature becomes Lethargic Lethargic.

Properties

Cost
Action + Level 3 Spell Slot
Details
 Range: 9 m / 30 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Hastened

Hastened Hastened

Duration: 10 turns

Condition: Lethargic

Lethargic Lethargic

Duration: 1 turn

How to learn

Classes:

Granted by the following items:

Notes

  • WARNING: Do not have a character cast a second Concentration spell while they are concentrating on Haste. The Haste effect will end early, the character will still be affected by Lethargic Lethargic, and the second Concentration spell will misfire; the effect will not happen but you will still spend the spell slot.
  • A version of Haste that doesn't make you Lethargic Lethargic, but lasts only 5 turns instead of 10, called Celestial Haste is granted by Gontr Mael. Recharge: Long rest
  • While the description of Haste states that it doubles the target's movement speed, it actually only adds 9 m / 30 ft to their total.
  • The incantation for Haste is Provolo, Latin for "fly forth" or "rush out".

Visuals

External links