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Web
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For other versions of this ability, see Web (disambiguation).
Web is a level 2 conjuration spell. This spell allows spellcasters to conjure a mass of sticky and flammable web at an area within range. Creatures moving or entering this area have their speed halved and can become Enwebbed.
Description
Cover an area in thick, flammable webbing that can creatures within.
An ally can use its Help action to try and tear away the webs.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- DEX Save
- Range: 18 m / 60 ft
- AoE: 4 m / 13 ft (Radius)
- Creates Area: Web
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Web
Web
AoE: 4 m / 13 ft (Radius)
Difficult terrain - Movement Speed is halved. Can Enweb creatures. Prevents Falling damage. Flammable.
- Type: Surface
Condition: Enwebbed
Spell save DC Dexterity saving throw
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws are rolled with Disadvantage.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 3: Sorcerer, Wizard, and Circle of the Land (Underdark)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 8: Arcane Trickster, and Eldritch Knight
- Class Level 10: Bard (via Magical Secrets)
Notes
- A similar ability is also accessible to Beast Master Rangers through , and all Druids through .
- Jumping into the web will negate any fall damage and the effect from falling from a height of 8 m / 27 ft or higher.
- The incantation for Web is Voco Araniae, Latin for "I call/summon cobwebs".
Visuals
External Links
- Web on the Forgotten Realms Wiki