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The Watch (faction)

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This page is for the Watch faction. For the class action that summons allies, see The Watch (class action), and for the Steel Watch, see the Steel Watcher.
Helmet of the Watch

The Watch is the civil constabulary of Baldur's Gate, responsible for law enforcement within the Upper City and the protection of its citizens.

Background

Well-armed, equipped, and trained, the City Watch (also referred to as Watchers and Watchmen) projected their authority in the Upper City from the Watch Citadel located within the Citadel Streets districts, where they train and are headquartered at. The responsibilities of a Watcher comprised of regular patrols, maintaining curfews and clearing people from the Wide upon dusk, as well as identifying and monitoring non-citizens of the Upper City through numbered badges that were given to guests of Upper City residents.

Watchmen took pride in their organisation, were said to be incorruptible, and were expected to protect the Upper City and High Hall at all costs should the need arise.

Involvement

Act Three

The Watch remains largely unconnected to the Absolute crisis until the Netherbrain breaks through the Upper City, taking its place atop the High Hall. A sizeable and diverse force of Absolutist cultists, such as inquisitors, zealots, and goblins would emerge from the Upper City Sewers underneath High Hall, and supported by Mind Flayers and undead, would wrestle control of the High Hall from the Watch.

Over the course of Confront the Elder Brain Confront the Elder Brain, most of the City Watch present at High Hall and the Watch Citadel have been eradicated and routed from the premises by the Absolute's forces, with a large concentration of Watch bodies strewn all over the area. Nevertheless, the Watch Citadel would still become the meeting point for the party's allies in Gather Your Allies Gather Your Allies, where Valeria Valeria can be present and mention that the remnants of the Watch are ready to fight back.

Climbing the steps to High Hall would have the party encounter a six-person squad of Watchmen fleeing from the battle, with Matthew Watchman Matthew and Preyn Watchman Preyn perishing from a Mind Flayer Mind Blast Mind Blast before the party can intervene. The party can then convince Gyordi Watchman Gyordi, Goodge Watchman Goodge, Ebber Watchman Ebber, and Fry Watchman Fry to stand their ground and fight as allies through a DC 20 Persuasion, Intimidation, or Deception check. Similarly, a squad of Watcher Guardian Watcher Guardians can be summoned by the Gather Your Allies Gather Your Allies action The Watch The Watch to fight on the party's side.

Members

Related items

Related literature

Related quests

External links