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Decide Minthara's Fate

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Decide Minthara's Fate is a quest available upon entering Moonrise Towers in Act Two, provided Minthara survived the previous act. It is not required to have raided the Druids' Grove, but if the player knocked her out to progress Defeat the Goblins, the game continues as if she were dead.

Minthara is taken away to be killed... unless the party intervenes.

Successful completion unlocks Minthara as a possible companion.

Objectives

Objectives and journal entries may vary pending player decisions and outcomes.

Check on Minthara.
  • Nightwarden Minthara has been condemned to death. We ought to visit her while we can.
(Optional) Defeat the jailers.
  • We've drawn the ire of Minthara's guards. We need to defeat them before we can aid her.
(Optional) Talk to Minthara.
  • We defeated Minthara's guards. We should talk to her.
Bring Minthara outside Moonrise Towers.
  • Minthara has asked for our help escaping Moonrise Towers. We'll have to escort her until we've put some distance between us and the forces of the Absolute stationed here.
Quest Complete
  • [Minthara escaped, joined camp] We helped Minthara escape Moonrise Towers. She went to our camp to recover from her ordeal.
  • [Minthara escaped, left] We helped Minthara escape Moonrise Towers. She's elected to go her own way.
  • [Minthara died] Minthara did not escape her fate at Moonrise, and she never will.
  • [Minthara's mind was erased] Minthara's captors erased her free will completely. She is an obedient thrall, loyal to the Absolute, and without a personality of her own.

Walkthrough

Reunions

When the player enters Moonrise Towers, if Minthara is still around they'll see her answering to Ketheric Thorm and Disciple Z'rell. Regardless of any successful or unsuccessful checks, Minthara ultimately is taken away to be killed unless the player attacks. The journal makes note to check up on her. If the party does decide to attack, a tough fight awaits as all of Moonrise turns hostile and Infiltrate Moonrise Towers becomes no longer possible, but Minthara fights with the party as an NPC. She must then be escorted out, although talking a way past people won't be an option.

Speaking to the Inquisitors

Minthara's mind being "erased" by Sumera and Jasin.

If the party avoided starting a mass fight, Minthara can then be found down some stairs and in the Moonrise Towers Prison; a quest marker notes her exact location. Questioner Sumera and Questioner Jasin attempt to break and erase her mind. They can be allowed to do so and bring the quest to an early close, be attacked, or Deceived (DC 10) or Intimidated (DC 14) to allow the party to step in and take over. Should the player choose to attack, closing the cell door may help avoiding drawing unwanted attention.

If they are attacked, Minthara assists in the fight as an NPC. After they're both down, Minthara asks to be escorted out of Moonrise. Her proposal can be agreed to, in which case continue to the next section, or she can be told the party is just here to kill her themselves. Unsurprisingly, the latter leads to a fight.

Talking to Minthara

If the party stepped in and took over, Minthara is initially unable to talk as she battles The Absolute trying to possess her mind. Passing a DC 18 Wisdom Check allows communication with her and either:

  1. Convince her to pretend her mind's broken.
  2. Tell her to fight with the party.
  3. Erase her mind.

Assuming her mind wasn't erased, Minthara joins the party. If Minthara pretended her mind was broken, a final Intimidation, Deception, or Persuasion Check (DC 18) convinces Sumera and Jasin to leave. If Minthara's mind was erased, the check won't be necessary, although obviously the quest is over.

Failure of any check locks the party into either fighting or allowing Minthara's mind to be erased.

The great escape

From here, Minthara needs to be escorted out of Moonrise, though she won't yet take up a full party slot. It's possible to just walk out, although it requires a selection of Intimidation, Deception, or Persuasion Checks with:

  • The guard just outside Minthara's cell (Intimidation DC 14, Deception DC 16, Persuasion DC 14)
  • The two guards guarding the front door to Moonrise (DC 14 in all cases)

Alternatively, the party might try to avoid these encounters, such as with stealth or by casting Invisibility on Minthara. And as ever, anyone in the way can always be killed or knocked out.

If the prison guards are already dead but the Ironhand gnomes have not been freed yet, completing Rescue Wulbren and escaping by boat offers an escape route requiring to convince only one guard.

Once Minthara has left Moonrise Towers' boundaries, she can be spoken to and either told to go her own way or head to camp.

Reward

Aside from loot and combat XP, only successfully escorting Minthara out offers any reward.

If Minthara was given's camp location
  • 145 XP
  • Minthara as a companion
  • Characters with the Noble or Urchin background will gain inspiration, if Minthara is recruited on wrap up.
If Minthara escaped but went her own way
  • 65 XP

Notes

  • If Minthara dies at any point during this quest, it completes and it is not possible to resurrect her.


Minthara is bugged in hotfix 7:

If you avoided her in the Goblin's camp and freed her in the Moonrise towers prison she spoke only once after that. Later, it doesn't really matter in the camp or in the prison (in case, you want her to wait for you), she became silent. Including her in a party was possible only once in the camp (during the only conversation), then she became silent and it was not possible to exclude her for the party, to put light on her etc. Killing and resurrecting her does not work either: she is silent. - note- this can (potentially) be fixed by making her leave the party and rejoin and long resting.