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Decide Minthara's Fate

Decide Minthara's Fate is a quest available upon entering Moonrise Towers in Act Two, provided survived the previous act. Specifically, this quest is available in Act Two if siding with Minthara during the or if the party knocked her out or proceeded without defeating her.
Successful completion unlocks Minthara as a possible companion. If Minthara dies at any point during this quest, it completes and it is not possible to revive her.
Objectives[edit | edit source]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit | edit source]
Reunions[edit | edit source]

If Minthara survived Act One, the party can encounter her in Moonrise Towers, where she is judged by and . Regardless of success or failure with any checks, Minthara is ultimately taken away to be killed unless the party intervene.
Fighting to free Minthara[edit | edit source]
If attacking, all characters of Moonrise turn hostile, starting a tough fight. Minthara must then be escorted out, although she fights with the party as an ally. Using skill checks to talk the way out peacefully is then not possible anymore and cannot be completed.
Avoiding the fight and speaking to the Inquisitors[edit | edit source]

If the party decides to avoid a fight, Minthara can then be found downstairs in Moonrise Towers Prison. The Deep Gnomes and are in the process of breaking and, ultimately, erasing her mind. They can be allowed to do so and bring the quest to an early end. Otherwise, the player character can convince them they are taking over:
- I've been instructed to handle this prisoner myself. (DC 10)
- Stand aside. I'm taking charge here. (DC 14)
Talking to Minthara[edit | edit source]
If the player character successfully steps in and takes over, Minthara is initially unable to speak as she battles the Absolute, which is trying to break her mind. Passing a DC 18 Wisdom check allows communication with her:
- Push past the presence, towards Minthara. (DC 18 ) (if Minthara was satisfied with the player during the camp celebration)
- Push past the presence, towards Minthara. (DC 18 ) (if Minthara was annoyed with the player during the camp celebration)
- Push past the presence, towards Minthara. (DC 18)
- Acknowledge the presence - ask it to let you pass. (if the party encountered the Absolute in the cracked wall)
- Push past the presence, towards the drow. (if the party encountered the Absolute in the cracked wall)
The player character can then attempt to free her:
- Questioner Jasin
- Is it done? I did not feel her mind break.
- Because I reshaped her. If it is breaking your desire, I can snap you like a twig. (DC 18)
- She is cleansed, as ordered. Were my methods too subtle for you? (DC 18)
- Look at her. The True Soul Minthara you knew is gone. (DC 18)
- Attack the guards.
Successfully passing one of the ability checks convinces Sumera and Jasin to leave. A failure of any check leads to either fighting against the inquisitors or allowing Minthara's mind to be erased.
The gains the inspiration if they personally erase Minthara's mind.
Attacking the Inquisitors[edit | edit source]
If the party attacks Sumera and Jasin, Minthara assists in the fight as an ally of the party. After both are defeated, she asks to be escorted out of Moonrise Towers.
Escaping[edit | edit source]
If freed, regardless of the method used, Minthara must be escorted out of Moonrise Towers. It is not possible to go to camp or use a waypoint to do this; the party and Minthara must leave on foot.
If released from Sumera and Jasin's inquisition, Minthara becomes an Attached Follower to the player character; she cannot be equipped with gear, but can be controlled with her (unarmed) attacks and spells. However, if she picks up a weapon from the ground, she automatically equips it and thus can use it in combat.
If no fight broke out before, then it is possible to walk out with Minthara peacefully. This requires a selection of ability checks with:
Adept Ghulen, just outside Minthara's cell:
- She's with me - stand down. (DC 14)
- What prisoner?
- Minthara's been released - and that frees up a cell for people like you, who challenge their betters. (DC 14)
- I think she serves rather well as my personal servant, don't you? (DC 14)
- Just look at her. You've nothing to fear from this drooling idiot. (DC 16)
- Attack.
Zealot Malik and Zealot Merim, at the entrance of Moonrise Towers:
- She's completely loyal to me. I'll keep her in line. (DC 14)
- She goes where I take her - get out of my way. (DC 14)
- She's entirely repurposed, and has no will of her own. (DC 14)
Alternatively, the party may try to avoid these encounters, such as with or by casting on Minthara. One possible path is heading north-east from the docks and then crossing the broken section of the pathway by using .
If the prison guards are already dead but the Ironhand gnomes have not been freed yet, completing and escaping by boat offers an escape route.
Afterwards[edit | edit source]
Once Minthara has left the boundaries of Moonrise Towers, she can be spoken with and either told to go her own way or head to camp where she can finally be recruited as Companion.[1]
Quest rewards[edit | edit source]
- Aside from loot and combat XP, only successfully escorting Minthara out offers the following rewards.
- If Minthara was given the camp's location
- 145 XP
- as a companion
- The following inspirations are gained for freeing and recruiting Minthara on wrap up:
- ( background)
- ( background)
- If Minthara escaped but went her own way
- 65 XP
Notes[edit | edit source]
- ↑ Be aware that if Minthara is recruited as a companion and returns to Moonrise Towers while Ketheric Thorm is still alive, and she is not near the player character or another tadpole-infected companion, she is (whether disguised or not) attacked if seen by tower guards or other principal followers of the Absolute. If other party members are nearby, they may be drawn into the conflict as well. The exact range required to avoid a fight is not yet known, but if avoiding a fight is desired, it is recommended that companion Minthara remains within sight of a tadpole-infected party member while in Moonrise Towers.