Urchin

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Background Urchin Icon.png

"After surviving a poor and bleak childhood, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead."

Background Features[edit | edit source]

Background Goals[edit | edit source]

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.

Act One[edit | edit source]

  • Artful Dodger: Earn Mattis' respect by taking his ring.
  • Born Innocent: Save the owlbear cub from the goblins.
  • Family Comes First: Encourage Meli to tell the truth about the amulet.
  • Hero For Hire: Get some coin out of the Zhentarim survivors.
  • Hunger Never Fades: Fill your plate at Raphael's House of Hope.
  • Idolatry: Help Mol steal the Idol of Silvanus.
  • Not On My Watch: Save Arabella from Kagha and her serpent.
  • Paying It Forward: Give Mol money to found a guild in Baldur's Gate.
  • Protect Your Own: Protect the child who took the locket from Barth.
  • Pyramid Scheme: Convince the ogres to work for you without giving them gold.
  • Slaying The Piper: Rescue Mirkon from the harpies.
  • What Price Dignity?: Steal the toe ring from Crusher without getting caught.
  • You Can't Take It With You: Loot the dead gnomes in Grymforge before their corpses are thrown into the river.

Act Two[edit | edit source]

  • Alley Cats: Meet both the lordly cat and the tadpole-hunting cat.
  • Bugging Out: Help Wulbren escape Moonrise.
  • Child at Heart: Play both games of hide and seek with Oliver.
  • Gone Feral: Free the mind-controlled gnolls from their master.
  • Good Deed of the Day: Free Nightsong.
  • Newly Downtrodden: Spare the goblins from Ketheric's wrath.
  • No Peeking!: Block out True Soul Z'rell from reading your intentions.
  • Orphan Camaraderie: Help Mol win the game of lanceboard.
  • Strength in Cowardice: Convince the orthon to spare you, for now...
  • Wary of Strangers: Refuse to drink the spiked wine.
  • Will Not Be Forgotten: Escape the Oubliette.

Act Three[edit | edit source]

  • A Dish Served Cold: Destroy the Steel Watch Foundry.
  • Child Safety: Expose Arfur for his booby-trapped toys.
  • Cunning Code Crackers: Discover the secret passphrase and enter Avery's secret workshop.
  • Down with the Steel Oppressors!: Defeat a Steel Watcher.
  • Good Intentions: Help Nina with her ritual.
  • Home Sweet Home: Delve into the Undercellar of Baldur's Gate.
  • Never Trust Those Above You: Defeat Gortash without making a deal with him.
  • Part of Life: Convince the coffin maker to make an exception.
  • Proper Lodging, Finally: Obtain a room at the Elfsong Tavern.
  • Spare What You Can: Give a donation to the big barn.
  • Through Nooks and Crannies: Enter Wyrm's Rock without pass or invitation.
  • Finding Vanra: Find and free Lora's abducted child.
  • Estrangement of Ethel: Defeat Auntie Ethel permanently.