Urchin
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"After surviving a poor and bleak childhood, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead."
Background Features[edit | edit source]
- Sleight of Hand Proficiency: Gain Proficiency with Dexterity (Sleight of Hand) Ability Checks.
- Stealth Proficiency: Gain Proficiency with Dexterity (Stealth) Ability Checks.
Background Goals[edit | edit source]
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Act One[edit | edit source]
- Artful Dodger: Earn Mattis' respect by taking his ring.
- Born Innocent: Save the owlbear cub from the goblins.
- Family Comes First: Encourage Meli to tell the truth about the amulet.
- Hero For Hire: Get some coin out of the Zhentarim survivors.
- Hunger Never Fades: Fill your plate at Raphael's House of Hope.
- Idolatry: Help Mol steal the Idol of Silvanus.
- Not On My Watch: Save Arabella from Kagha and her serpent.
- Paying It Forward: Give Mol money to found a guild in Baldur's Gate.
- Protect Your Own: Protect the child who took the locket from Barth.
- Pyramid Scheme: Convince the ogres to work for you without giving them gold.
- Slaying The Piper: Rescue Mirkon from the harpies.
- What Price Dignity?: Steal the toe ring from Crusher without getting caught.
- You Can't Take It With You: Loot the dead gnomes in Grymforge before their corpses are thrown into the river.
Act Two[edit | edit source]
- Alley Cats: Meet both the lordly cat and the tadpole-hunting cat.
- Bugging Out: Help Wulbren escape Moonrise.
- Child at Heart: Play both games of hide and seek with Oliver.
- Gone Feral: Free the mind-controlled gnolls from their master.
- Good Deed of the Day: Free Nightsong.
- Newly Downtrodden: Spare the goblins from Ketheric's wrath.
- No Peeking!: Block out True Soul Z'rell from reading your intentions.
- Orphan Camaraderie: Help Mol win the game of lanceboard.
- Strength in Cowardice: Convince the orthon to spare you, for now...
- Wary of Strangers: Refuse to drink the spiked wine.
- Will Not Be Forgotten: Escape the Oubliette.
Act Three[edit | edit source]
- A Dish Served Cold: Destroy the Steel Watch Foundry.
- Child Safety: Expose Arfur for his booby-trapped toys.
- Cunning Code Crackers: Discover the secret passphrase and enter Avery's secret workshop.
- Down with the Steel Oppressors!: Defeat a Steel Watcher.
- Good Intentions: Help Nina with her ritual.
- Home Sweet Home: Delve into the Undercellar of Baldur's Gate.
- Never Trust Those Above You: Defeat Gortash without making a deal with him.
- Part of Life: Convince the coffin maker to make an exception.
- Proper Lodging, Finally: Obtain a room at the Elfsong Tavern.
- Spare What You Can: Give a donation to the big barn.
- Through Nooks and Crannies: Enter Wyrm's Rock without pass or invitation.
- Finding Vanra: Find and free Lora's abducted child.
- Estrangement of Ethel: Defeat Auntie Ethel permanently.