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Storm Sorcery
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Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Storm Sorcery is one of the Subclasses of Sorcerer. They are extremely mobile, being able to fly after each Lightning or Thunder spell they cast, making it safer for them to wade into melee. As they grow in power they can make their spells generate small damaging storms, become resistant to Lightning or Thunder damage and even punish enemies brave enough to attack them by shocking and pushing them far away.
Subclass Features
This subclass obtains all the features from its base class, Sorcerer, in addition to its unique features outlined below.
Level 1
- After you cast a Level 1 Spell or higher you can Fly as a Bonus Action until the end of your turn without receiving Opportunity Attacks. Do so allows you to fly up to 3 m / 10 ft.
Level 6
- Deals extra damage to nearby enemies whenever you cast a Level 1 or higher Lightning or Thunder Spell.
- Lightning damage, you cause a small, local storm. All enemies within 6 m / 20 ft take (Sorcerer Level / 2) Lightning.
: When you cast a spell of Level 1 or higher that deals
- Thunder damage, you cause a small, local storm. All enemies within 6 m / 20 ft take (Sorcerer Level / 2) Thunder. : When you cast a spell of Level 1 or higher that deals
- Lightning damage, you cause a small, local storm. All enemies within 6 m / 20 ft take
- Storm Spells: You gain additional spells from your subclass.
Level 11
- When you are hit by a melee attack, you deal (Sorcerer Level) Lightningdamage to the attacker and potentially push them away.