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Gust of Wind

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For the equivalent Way of the Four Elements Monk spell, see Rush of the Gale SpiritsRush of the Gale Spirits.
Gust of Wind is a level 2 evocation spell. It allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throwSaving throw will be pushed back 5 m / 17 ft and be thrown Off BalanceOff Balance.

Properties

Cost
Action + Level 2 Spell Slot
Details
STR Save (Spell save DC)STR Save (Spell save DC) (On Save: Targets aren't pushed back or put off balance.)
Range: Self Range: Self
AoE: 12 m / 40 ft (Line) AoE: 12 m / 40 ft (Line)
Pushes: 5 m / 17 ft Pushes: 5 m / 17 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Condition: Off Balance

Off BalanceOff Balance

Duration: 1 turn

Spell save DC Strength saving throwStrength saving throw

How to learn

Classes:

Granted by items:

Other ways to learn:

Visuals

External links[edit | edit source]