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Ominous Bite
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Ominous Bite is a Hound of Ill Omen class action that allows them to place an omen on enemy targets.
Description
Bite a target and possibly place an on them.Properties
- Cost
Action
- Damage: 3~18
- Details
Melee weapon attack roll
CON Save (Spell save DC)
Melee: 1.5 m / 5 ft

3d6
Condition: Omen of Acid
Duration: 3 turns
Spell save DC Constitution saving throw
- If the affected entity is dealt 1
Acid damage, the owner of the hound will regain 1
Sorcery Point.
Condition: Omen of Cold
Duration: 3 turns
Spell save DC Constitution saving throw
- If the affected entity is dealt 1
Cold damage, the owner of the hound will regain 1
Sorcery Point.
Condition: Omen of Fire
Duration: 3 turns
Spell save DC Constitution saving throw
- If the affected entity is dealt 1
Fire damage, the owner of the hound will regain 1
Sorcery Point.
Condition: Omen of Lightning
Duration: 3 turns
Spell save DC Constitution saving throw
- If the affected entity is dealt 1
Lightning damage, the owner of the hound will regain 1
Sorcery Point.
Condition: Omen of Thunder
Duration: 3 turns
Spell save DC Constitution saving throw
- If the affected entity is dealt 1
Thunder damage, the owner of the hound will regain 1
Sorcery Point.
Condition: Omen of Poison
Duration: 3 turns
Spell save DC Constitution saving throw
- If the affected entity is dealt 1
Poison damage, the owner of the hound will regain 1
Sorcery Point.
How to learn
Classes:
- Class level 6: Shadow Magic
Used by creatures: Hound of Ill Omen
Notes
- The save for this attack uses the hound's spell save DC, not the sorcerer's. It is based on the hound's Wisdom, so the only way to increase the DC is to consume a
Elixir of Battlemage's Power with the hound.
- If the target fails its save, the omen applied to it is randomly determined by a series of dice rolls.[See: Bugs]
- has a 50% chance of being applied.
- has a 25% chance of being applied.
- has a 12.5% chance of being applied.
- has a 6.25% chance of being applied.
- has a 3.125% chance of being applied.
- has a 3.125% chance of being applied.
- More than one omen can be active on the same target at once, provided that they are different elements. Omens of the same element cannot be applied as one already active; the roll for the element will be skipped and the next element will be rolled for instead.
- The damage to trigger the omen can come from any source.
Bugs
- The method by which each omen condition is rolled for is bugged in comparison to Larian's intended method due to a miscoded
khn function
. See the page for additional information. - After dealing the correct damage type to an enemy afflicted with an omen, the sorcerer receives a condition named "Hound's Omen: Sorcery Point" for one turn which lacks an icon.