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Ominous Bite

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Infectious Bite Wolf Companion.webp

Ominous Bite is a Nimbus Hound of Ill Omen class action that allows them to place an omen on enemy targets.

Description

Bite a target and possibly place an Omen Omen on them.

Properties

Cost:
Action
Damage:
D6 Physical.png 3d6 (3~18) Damage TypesPiercing
Details:
Attack roll
 Melee: 1.5 m / 5  ft

Condition: Omen of Acid

Omen of Acid Omen of Acid

Duration: 3 turns

Spell save DC  Constitution saving throw

  • If the affected entity is dealt 1Damage TypesAcid damage, the owner of the hound will regain 1  Sorcery Point.

Condition: Omen of Cold

Omen of Cold Omen of Cold

Duration: 3 turns

Spell save DC  Constitution saving throw

  • If the affected entity is dealt 1Damage TypesCold damage, the owner of the hound will regain 1  Sorcery Point.

Condition: Omen of Fire

Omen of Fire Omen of Fire

Duration: 3 turns

Spell save DC  Constitution saving throw

  • If the affected entity is dealt 1Damage TypesFire damage, the owner of the hound will regain 1  Sorcery Point.

Condition: Omen of Lightning

Omen of Lightning Omen of Lightning

Duration: 3 turns

Spell save DC  Constitution saving throw

  • If the affected entity is dealt 1Damage TypesLightning damage, the owner of the hound will regain 1  Sorcery Point.

Condition: Omen of Thunder

Omen of Thunder Omen of Thunder

Duration: 3 turns

Spell save DC  Constitution saving throw

  • If the affected entity is dealt 1Damage TypesThunder damage, the owner of the hound will regain 1  Sorcery Point.

Condition: Omen of Poison

Omen of Poison Omen of Poison

Duration: 3 turns

Spell save DC  Constitution saving throw

  • If the affected entity is dealt 1Damage TypesPoison damage, the owner of the hound will regain 1  Sorcery Point.

How to learn

Classes:

Used by creatures: Hound of Ill Omen

Notes

  • The save for this attack uses the hound's spell save DC, not the sorcerer's. It is based on the hound's Wisdom, so the only way to increase the DC is to consume a Elixir of Battlemage's Power with the hound.
  • If the target fails its save, the omen applied to it is randomly determined by a 1d6 roll.
  • Only one omen can be active on a target at once. Applying a new one will remove the old one.
  • The damage to trigger the omen can come from any source.