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Status properties/ForceOverhead

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ForceOverhead is a status property. Conditions with this property will display the condition over the creature's model when applied and removed.

List of conditions with ForceOverhead[edit source]

Condition Effects

Acid RefluxAcid Reflux

Acid Resistance AuraAcid Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to AcidAcid damage.

Animalistic VitalityAnimalistic Vitality

  • Affected entity regains 2d8hit pointshit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See: Bugs]

Blacked OutBlacked Out

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.

Burning RefluxBurning Reflux

Buthir's WrathButhir's Wrath

Tactician Difficulty:

  • Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.

Chain of TyrannyChain of Tyranny

  • Affected entity has only half its movement speed. When the chain breaks, it takes 8d8ForceForce damage.

CoercedCoerced

  • Forced to fight for Nere and takes 1d6PsychicPsychic each turn.

Cold RefluxCold Reflux

  • Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation Icy Regurgitation.

Cold Resistance AuraCold Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to ColdCold damage.

Deathbringer's LegacyDeathbringer's Legacy

EggbearerEggbearer

  • Carries an owlbear's egg. Its scent will attract the egg's mother.

Electrified RefluxElectrified Reflux

Fire Resistance AuraFire Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to FireFire damage.

Gaseous RefluxGaseous Reflux

  • Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch Roaring Belch.

Her Voice: the End of AllHer Voice: the End of All

  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -4 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6PsychicPsychic damage at the end of its turn.

Her Voice: TransformingHer Voice: Transforming

  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -2 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6PsychicPsychic damage at the end of its turn.

Induced RageInduced Rage

  • The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
  • The Owlbear receives 4d8HealingHealing every turn if below HP Icon.png 105 hit points.
  • The Owlbear has +2 Strength.

Instrument of Loss: BonesawInstrument of Loss: Bonesaw

  • The Surgeon can use its implement to Bonesaw Bonesaw a patient.

Instrument of Loss: LeechInstrument of Loss: Leech

  • The Surgeon can use its implement to Leech Leech a patient.

Instrument of Loss: SyringeInstrument of Loss: Syringe

  • The Surgeon can use its implement to Inject Inject a patient.

Instrument of Loss: TrepanInstrument of Loss: Trepan

  • The Surgeon can use its implement to Trepan Trepan a patient.

Legendary Action: Draconic FuryLegendary Action: Draconic Fury

  • This great drake will use its Fire Breath Fire Breath on the next creature that attacks it.

Legendary Action: Draconic WrathLegendary Action: Draconic Wrath

  • This great drake will use its Lightning Breath Lightning Breath on the next creature that attacks it.

Lightning Resistance AuraLightning Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to LightningLightning damage.

LuredLured

  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13  Wisdom saving throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.

Malefic PossessionMalefic Possession

  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8NecroticNecrotic damage each turn until it dies or is Turned Turned.

Mind MasteryMind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Moderately InebriatedModerately Inebriated

  • Each sip of his special brew makes Thisobald more intoxicated.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.

Murderous StrikesMurderous Strikes

Owlbear's RageOwlbear's Rage

Owlbear's RageOwlbear's Rage

Poison Resistance AuraPoison Resistance Aura

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to PoisonPoison damage.

Polma's WrathPolma's Wrath

Polma is enraged! Strength increased by 4, Armour Class reduced by 2.

Profoundly IntoxicatedProfoundly Intoxicated

  • Thisobald is on the verge of passing out from his heavy drinking.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue.

RecoveringRecovering

  • Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.

RegenerationRegeneration

Resistant to Acid DamageResistant to Acid Damage

  • Acid damage against this entity is halved.

Resistant to Cold DamageResistant to Cold Damage

  • Cold damage against this entity is halved.

Resistant to Fire DamageResistant to Fire Damage

  • Fire damage against this entity is halved.

Resistant to Lightning DamageResistant to Lightning Damage

  • Lightning damage against this entity is halved.

Resistant to Poison DamageResistant to Poison Damage

  • Poison damage against this entity is halved.

Rotten RefluxRotten Reflux

Soul BrandingSoul Branding

  • Creature's movement speed is increased by 1.5 m / 5 ft, and its next weapon attack deals an additional 2d4 + 1FireFire damage. This condition ends upon landing a successful weapon attack.

Sovereign's ProtectionSovereign's Protection

  • Protected from the myconids' mushroom traps by the Sovereign's spore sac.
  • "Mushroom traps" like Bibberbang do not notice the affected creature when nearby, enabling safe passage.

Spider Queen's WrathSpider Queen's Wrath

  • Creature is enraged! Strength increased by 2, Armour Class Armour Class reduced by 1.
  • Tactician Difficulty: Creature is enraged! Gains an additional attack per turn. Strength is increased by 2 and has Resistance to physical damage.

Strength DrainStrength Drain

  • A shadow has drained the affected entity's Strength by 3.

Surgeon's ChosenSurgeon's Chosen

  • Carrying the implement requested by the Surgeon to complete its surgery.
  • The nurse gains a +4 bonus to Armour Class.

Threat AssessmentThreat Assessment

  • Grym has locked on to a new target.

Toxic RefluxToxic Reflux

Vampire RegenerationVampire Regeneration

  • The vampire regains HP Icon.png 20 hit points at the start of its turn, unless it is in sunlight, or has taken radiant damage or damage from holy water.

Volatile BloodVolatile Blood

  • This creature takes 1d6NecroticNecrotic damage each turn and Detonate upon death.

Weapon Dropped!Weapon Dropped!

  • An enemy has made you drop your weapon to the ground, similar to Disarmed Disarmed.

Weapon Stolen!Weapon Stolen!

  • An enemy has taken your weapon.