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Water Whip: Knock Prone

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Water Whip: Knock Prone is a class action that allows a Way of the Four Elements monk to deal damage and knock a target prone.

Description

Use the water whip to knock the target Prone Prone.

Properties

Cost
Action +  2 Ki Points
Damage: 3~30
Details
DEX Save (Weapon action DC)
 Range: 9 m / 30 ft

At higher levels

At level 9 with Improved Elemental Casting Improved Elemental Casting, the damage increases to 4d10BludgeoningBludgeoning.

Technical details

UID
Target_WaterWhip_Prone
Spell flags

Grants:

Condition: Prone

Prone Prone

Duration: Until Long rest

Weapon action DC  Dexterity saving throw

How to learn

This spell is a variation of:
Water Whip Water Whip

Notes

Bugs

  • The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.