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A Shadow is a Undead creature found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.
Shadow | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | Shadow | ||||||
Type | Undead | ||||||
HP | 24; 31Tactician | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 0kg/ 0lb | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +3 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Other Undead | ||||||
Enemies | The Living | ||||||
Experience on kill | 50 | ||||||
In-game description
Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.
Attacks and abilities
Necrotic Claws
Lash out with cursed claws.
Attack roll: +6 2d8 + 3 (5~19) Slashing
2d4 (2~8) Necrotic
Strength Drain
Claw a foe's heart and possible leech its Strength, killing them instantly if fully drained.
3d8 (3~24) Necrotic
DC 14 Strength saving throw to resist being drained of 3 Strength from the creature. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die. If the creature is in bright light or daylight, it gains Advantage on its Saving Throw.
Duration: 2 turns
Range: 4 m / 13 ft
Notes
- When lightly or heavily obscure, it will blend shadows around it to become Invisible.
- Being incorporeal, it can't be Shoved, Thrown or used as an Improvised Melee Weapon.
- Rather than dropping loot, it leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse.
External links
- Shadow on the Forgotten Realms Wiki