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Chilled (Condition)

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Revision as of 15:49, 9 March 2024 by Taylan (talk | contribs) (Remove up-to-date template. (automated edit))

Properties

Stack ID Stack ID: CHILLED

Status groups Status groups: SG_Surface

More properties More properties:

Notes

  • The order of application of conditions matters. Chilling an already wet target will not freeze it. It must be chilled and then wet.

Conditions with the same stack ID

Conditions with the stack ID CHILLED, only one of these can be applied at the same time:

Condition Effects

Chilled (Condition) Chilled

Sources of Chilled