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Vu'un

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Revision as of 13:59, 9 August 2024 by Arikel (talk | contribs) (Created page with "{{UnderConstruction}} {{Infobox creature | name = Warrior Vu’un | image = <gallery> HAT Vu'un.png|In-game Portrait Vu'un.png|Portrait </gallery> | race = Githyanki | level = 5 | size = Medium | type = Humanoid | faction = Crèche Y'llek | archetype = Warrior | ac = 17 | e hp = 28 | hp = 41 | t hp = 53 | weight kg = 75 | level = 5 | str = 17 | dex = 14 | con = 15 | int = 10 | wis = 12 | cha = 10 | str save prof = y | con save prof = y | passives = Extra...")
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Warrior Vu’un is a githyanki warrior found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.

Involvement

Vu’un together with Zar'an Raider Zar'an guards the Hatchery of the Crèche Y’llek. He stands his watch inside, at the low rocky cliff near the entrance.

If spoken to, he will resent that strangers are allowed to wander about the Crèche's Hatchery, but still warn them about traps laid around. However, if the player is Githyanki themselves, Vu’un can provide them with some information about details of nurturing gith eggs in the hatchery, and also that Ko'kuu Varsh Ko’kuu has been responsible not only for caring about eggs, but for constructing the inner hatchery defenses, too. Also, he will warn the party not to approach the egg for whatever reasons.

He will become hostile to the party if they try to sneak past him to steal the Githyanki Egg and trigger a trap, or if they choose wrong options when speaking with Ko'kuu, or if they are permitted to approach the egg, but instead crush it (the latter option is not available for Githyanki player characters).

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Githyanki Greatsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Disarming Attack (Melee) Disarming Attack (Melee) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.
Second Wind Second Wind ()
D10 Healing.png 1d10 (1~10) hit points
+
Fighter Level hit points

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.

 Range: Self
Recharge: Short rest