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Fighter

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Fighter is a character class in Baldur's Gate 3.

Overview[edit | edit source]

Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.

Subclasses[edit | edit source]

The Fighter subclasses are:

Class Progression[edit | edit source]

Fighter Class Progression
Level Proficiency Bonus Features
1st +2 Second WindSecond Wind, Fighting Style
2nd Action SurgeAction Surge
3rd alt= #Level 3 Choose a subclass
4th FeatFeat
5th +3 Extra AttackExtra Attack
6th FeatFeat
7th alt= #Level 7 Subclass feature
8th FeatFeat
9th +4 IndomitableIndomitable
10th alt= #Level 10Subclass feature
11th Improved Extra AttackImproved Extra Attack
12th FeatFeat

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit | edit source]

Attributes[edit | edit source]

Fighter's default armour
Fighter's default armour
Hit points
At Level 1: 10 + ConstitutionConstitution Modifier
On level up: 6 + ConstitutionConstitution Modifier
Key Ability Scores
StrengthStrength for physical attacks.
DexterityDexterity for physical attacks with Finesse and Ranged weapons, Armour Class (non-Heavy armourHeavy armour), and Initiative.
ConstitutionConstitution for Hit Points (and ConcentrationConcentration Checks for Eldritch Knights).
IntelligenceIntelligence for Spells (Eldritch Knight and Arcane Archer).
Spellcasting Ability
IntelligenceIntelligence for the effective use of items, scrolls, and equipment.

Starting Proficiencies[edit | edit source]

Saving throw proficiencies
StrengthStrength, ConstitutionConstitution
Equipment Proficiencies
Simple weapons, Martial weapons
Light armourLight armour, Medium armourMedium armour, Heavy armourHeavy armour
ShieldsShields
Skills proficiencies (Choose 2)
AcrobaticsAcrobatics, Animal HandlingAnimal Handling, AthleticsAthletics, HistoryHistory, InsightInsight, IntimidationIntimidation, PerceptionPerception, SurvivalSurvival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Longsword, Scale Mail, Leather Boots

Multiclass Proficiencies[edit | edit source]

Equipment Proficiencies
Simple weapons, Martial weapons
Light armourLight armour, Medium armourMedium armour
ShieldsShields

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1[edit | edit source]

Second WindSecond Wind (Bonus Action)
Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit pointshit points. (Recharge: Short rest Recharge: Short rest.)
Fighting Style
Choose a fighting style:
ArcheryArchery
You gain a +2 bonus to Attack rolls you make with ranged Weapons.
DefenceDefence
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
DuellingDuelling
When you are wielding a melee weapon that is not Two-Handed in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon FightingGreat Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
ProtectionProtection
When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
Two-Weapon FightingTwo-Weapon Fighting
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.

Level 2[edit | edit source]

Action SurgeAction Surge
Immediately gain an extra Action to use this turn. (Recharge: Short rest Recharge: Short rest.)

Level 3[edit | edit source]

Select a subclass[edit | edit source]

Gain one of the following cantrips:

2 Level 1 Spell Slots.png Gain two Level 1 Spell Slots

Level 4[edit | edit source]

Subclass features:[edit | edit source]

Arcane Archer Battle Master Champion Eldritch Knight
(none) (none) (none)

3 Level 1 Spell Slots.png Gain one Level 1 Spell Slot

Level 5[edit | edit source]

Extra AttackExtra Attack
You can make an additional free attack after making an unarmed or weapon attack.

Level 6[edit | edit source]

Level 7[edit | edit source]

Subclass features:[edit | edit source]

Arcane Archer Battle Master Champion Eldritch Knight
  • 4 Level 1 Spell Slots.png Gain one Level 1 Spell Slot
  • 2 Level 2 Spell Slots.png Gain two Level 2 Spell Slots

Level 8[edit | edit source]

Subclass features:[edit | edit source]

Arcane Archer Battle Master Champion Eldritch Knight
(none) (none) (none)
  • Choose 1 Spell (any spell school)

Level 9[edit | edit source]

IndomitableIndomitable
Whenever you fail a Saving Throw, you can roll again, using the new result instead. (Recharge: Long rest Recharge: Long rest.)

Level 10[edit | edit source]

Subclass features:[edit | edit source]

Arcane Archer Battle Master Champion Eldritch Knight

3 Level 2 Spell Slots.png Gain one Level 2 Spell Slot

Level 11[edit | edit source]

Improved Extra AttackImproved Extra Attack
You can make two additional attacks after attacking with your main-hand weapon.

Subclass features:[edit | edit source]

Arcane Archer Battle Master Champion Eldritch Knight
(none) (none) (none)

Level 12[edit | edit source]

Notable fighters[edit | edit source]

See also[edit | edit source]