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Ko'kuu
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
If a party member speaks with Varsh Ko'kuu, they can pass a passive DC 10 Insight Check to deduce that Ko'kuu has been waiting a long time for the last egg in the hatchery to hatch. If they pass the Insight check, they can attempt a DC 10 Persuasion Check to ask Ko'kuu why he really cares about this egg. If they fail the passive Insight roll, they can still ask Ko'kuu why he cares about one egg via a DC 14 Persuasion Check.
On success, Ko'kuu reveals that he himself created the hatchery, despite being the last in his clutch to hatch. He believes there could be greatness in the unhatched egg. However, he grows weary and impatient because Kith'rak Therezzyn might inspect the hatchery soon and command him to destroy the egg. Upon learning this, the interacting party member can attempt to convince Ko'kuu to give them the last egg. Passing one of the following options results in Ko'kuu providing it:
- Why risk its life at all? Give it to me - I'll take care of it. (DC 18)
- You're out of time and clearly stalling - that's why Kith'rak Therezzyn sent me to bring it to her. Hand it over. (DC 10)
- You're wasting time. Give it to me now or I'll tell her you're the weakling. (DC 18)
If the interacting party member convinces Ko'kuu to relent the egg through a Persuasion check, he then asks the party what they'll do if he entrusts them with the egg:
- I'll raise it as if it were my own flesh and blood.
- I'll see that it becomes the greatest ghaik-slayer you've ever seen.
- I'll find another crèche. One that's more forgiving.
- I'll make the best omelette you've ever tasted. (begins combat)
- Depends, how much do you think these things sell for? (begins combat)
The last two options begin combat immediately, while the other three convince Ko'kuu to grant the party Varsh Ko'kuu's Boots, which prevents the wearer from taking damage in the hatchery pool.
Companion approval[edit section | visual editor]
After convincing Ko'kuu to relent the egg via a DC 18 Persuasion Check, he asks what the party will do with the egg. The following responses result in companion approval:
- Offering to raise the child or find another crèche:
- -1 +1 +1 +1 +1 +1
- Antagonizing Ko'kuu after asking him to give the egg to you:
- +1 -1 -1 -1 -1 -1
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Try to stop a spell being cast.

Damages all nearby creatures and objects.
Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw.
Loot[edit section | visual editor]
Related literature[edit section | visual editor]
Related quests[edit section | visual editor]
Notes and references[edit section | visual editor]
- ↑ 1.0 1.1 Dialogue file: Act1b/LowerCreche/CRE_Hatchery_Caretaker
- ↑ This item can also be obtained via dialogue.














































