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Soul-Sworn Contract

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Revision as of 02:18, 30 August 2024 by ElCidolfas (talk | contribs)

The Soul-Sworn Contract is a document created when the player accepts Raphael Raphael's deal.

Soul-Sworn Contract.png

Overview

In return for signing the contract, Raphael gives the party the Orphic Hammer in order to to free Orpheus Orpheus. In exchange, the party must deliver the Crown of Karsus to Raphael after having defeated the Netherbrain.

Raphael will first attempt to make this deal in Sharess' Caress as part of Deal with the Devil Deal with the Devil. If the party refuses the deal, never fights Raphael, and then refuses to cooperate with the The Emperor The Emperor during Confront the Elder Brain Confront the Elder Brain, Raphael will appear again and force the party to sign the contract to obtain the Orphic Hammer. Refusing the deal at this point will lead to a Game Over screen.

Escape the Deal

Should the party want to renege on their word, they must find a way to enter Raphael's abode, the House of Hope, and destroy the contract. The contract is located in the Archive room of the House but is protected by an energy field which requires a password to disable.

This password can be found in the Boudoir of the House and can be acquired in various ways:

  • Passing a DC 18 Perception check to notice a button underneath Raphael's portrait to the left of the bed, and a DC 20 Sleight of Hand check to disarm the portrait and access the hidden safe behind it. The safe can be lockpicked or opened with the Key From Raphael's Safe, which drops from Haarlep Haarlep. The safe contains the password and five Soul Coins.
  • Having an intimate moment with Haarlep without losing their body and mind by succeeding a DC 18 Wisdom check or DC 18 Performance check. It will result in the demon handling the key for the safe.

WARNING: Attempting to fight Raphael before destroying the Soul-Sworn Contract will cause him to claim the player character's soul and lead to a game over screen.

Related Quests

Notes

  • The contract cannot be picked up. While the player has the option of picking it up, it'll always trigger the dialogue option to destroy it instead.