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Revision as of 13:20, 4 September 2024 by NCBlizzy (talk | contribs) (class)

Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.

Combat

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Mace
Damage: 0~5

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Bless Bless (+ )
Bless up to 3 creatures. They gain a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Cure Wounds Cure Wounds (+ )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Concussive Smash Concussive Smash ()
Damage:
Normal weapon damage

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Known goblin devouts