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Z'rell

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Revision as of 00:14, 10 November 2024 by HiddenDragon (talk | contribs)

Disciple Z'rell is a Half-Orc Warlock who can be found in Moonrise Towers in Act 2.

Portrait Z'rell.png
I see you have been rejected in the past. Do not worry - the Absolute loves you, and that is all that truly matters.
Z'rell if she sees that the player has been romantically rejected by a companion.

Overview

Z'rell is a high-ranking member of the Cult of the Absolute and a trusted advisor to Ketheric Thorm Ketheric Thorm.

Involvement

Z'rell is first encountered in the Moonrise audience chamber along with General Thorm, where they are judging the failures of the Absolute's forces from the Goblin Camp. Ultimately, Z'rell delegates their punishment to the player, and orders them to report to her afterwards. There, she assigns them the task of assisting the necromancer Balthazar Balthazar in securing a relic needed by Ketheric, called the Aylin Nightsong. If the player allows Balthazar to take the Nightsong Z'rell will give a follow-up quest, Resolve the Abduction, tasking the player to assist Marcus Falgor Marcus with the abduction of Isobel Isobel.

Unlocking Lann Tarv's secret stash

The trader Lann Tarv Lann Tarv has a secret stash of items that can be unlocked by convincing Z'rell to give you access to it.

If the dialogue option "What exactly was this relic he was sent to retrieve?" doesn't appear, cast Detect Thoughts Detect Thoughts. After choosing it, you will need to pass an insight check followed by a DC 18 persuasion check. If you succeed, speak with Lann Tarv, with the same character that convinced Z'rell, in order to unlock the secret stash.

Assault on Moonrise Towers

If Z'rell is still alive after the player kills or frees the Nightsong, she will lead the forces of the Absolute against the party when they attempt to enter Moonrise Towers. She will start this battle with Mirror Image Mirror Image and Fire Shield: Chill Fire Shield: Chill.

Combat

Attacks and Abilities

Black Hole Black Hole ()

Create a point of intense gravity that pulls in all nearby enemies and possibly Slows them.

Five more black holes can be summoned after this spell's initial casting. Afterwards, you must Short Rest before casting it again.

INT Save
 Range: 18 m / 60 ft
Recharge: Short rest
Cone of Cold Cone of Cold ()
D8 Cold.png 8d8 (8~64) Damage TypesCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Eldritch Blast Eldritch Blast ()
D10 Force.png 1d10 (1~10) Damage TypesForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack ()   –  Handaxe +1
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Mirror Image Mirror Image ()

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

 Range: Self

Tactics

  • It can be tempting to use a large Area of Effect spell to start combat like Fireball Fireball or Hunger of Hadar Hunger of Hadar since Z'rell usually starts the fight in the center of a large, open entryway surrounded by her allies. However, this is a bait since she will use Counterspell Counterspell on the first spell the party casts. Hence, it can be smart to cast a cantrip first to have her waste it and then use stronger spells.

Loot

Related Literature

Gallery

External links