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Yenna

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Revision as of 19:14, 3 December 2024 by Hawkeye (talk | contribs)
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Yenna is a Human and potential Camp Follower living in Rivington with her mother and her cat, Grub Grub.

Involvement[edit | edit source]

Yenna approaches the party as they enter Rivington for the first time. She explains that her mother has gone missing and she would like help finding her. The party can choose to give Yenna some money or food, suggest they find a guard to help her, tell her her mother is likely dead, or leave.

Regardless of the option chosen, Yenna and Grub show up at the Campsite and she asks if they can stay there. There are dialogue options to accept her into the camp, or kick her out.

Rescue Orin's Victim[edit | edit source]

Main article: Rescue Orin's Victim

If none of the candidate companions are at camp when Orin Orin kidnaps someone, Yenna will be taken instead. If she is kidnapped, her cat Grub is killed and cooked on a skewer by Orin. To ensure that Yenna is not kidnapped, it is necessary that least one of Lae'zel Lae'zel, Gale Gale, Halsin Halsin or Minthara Minthara is at camp after finding out about a shapeshifter infiltrating the camp. Otherwise Yenna can be kidnapped.

If Lae'zel is kidnapped, Yenna may be murdered by Orin in Lae'zel's form if the kidnapping occurs at camp, and the player character fails to pass a speech skill check to stop her. If the skill check is succeeded, Yenna is shaken by the events, but recovers quickly and starts to sell soup at camp.

Companion approval[edit | edit source]

When first meeting Yenna:

  • Do not help Yenna Shadowheart disapproves -1, Wyll disapproves -1, Karlach disapproves -1, Jaheira disapproves -1 and Gale disapproves -1 Lae'zel approves +1 Minthara approves +1
  • Help Yenna Halsin approves +1, Shadowheart approves +1; this may also trigger a conversation if he is in your party.
  • Give Yenna coin or food Lae'zel approves +1 Jaheira approves +1 Minthara approves +1Karlach approves +1
  • Any choice Astarion approves +1

Speak with Dead[edit | edit source]

Yenna can be spoken to with Speak with Dead Speak with Dead.

Party member: Yenna... I didn't want this to happen.

  • Narrator: The corpse doesn't speak

Party member: Who can I inform of your death?

  • Yenna: Grub... and you...

Party member: Where are you from?

  • Yenna: Outer... city... Baldur's Gate...

Party member: What can I do to honor your memory?

  • Yenna: Eat... lots...

Party member: What did you want to be when you grew up?

  • Yenna: A cook... like... mummy...

Party member: Why did this happen?

  • Narrator: The corpse remains silent. It does not know.

Gallery[edit | edit source]