They are normally only found during the attack on the Astral Prism in Act Three and come in two varieties, one that uses Fire (Ember) and the other that uses Wind/Air (Zephyr).
They are normally only found during the attack on the Astral Prism in Act Three and come in two varieties, one that uses Fire (Ember) and the other that uses Wind/Air (Zephyr).
Punch twice in quick succession.
Swiftly strike an enemy as a bonus action.
Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Fire.
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity
Push the target back 6 m / 20 ft and knock it Prone.
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