Zephyr/Ember Gish'ra
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+3
+3
+3
+4
+1
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+3
+3
+3
+4
+1
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+3
+3
+3
+4
+1
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+3
+3
+3
+4
+1
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
Zephyr Gish'ra or
Ember Gish'ra are a
class-like archetype of
githyanki NPC encountered throughout
Baldur's Gate 3 , based off of a
Way of the Four Elements Monk .
They are normally only found during the attack on the astral prism in Act 3 and come in two varieties, one that uses Fire (Ember) and the other that uses Wind/Air (Zephyr).