Proprietor of the Blushing Mermaid | |||||||
Captain Grisly | |||||||
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Stats | |||||||
Level 8 | |||||||
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Humanoid | ||||||
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112 | ||||||
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17 | ||||||
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9m / 30ft | ||||||
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Medium | ||||||
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75kg / 150lbs | ||||||
Passive features | |||||||
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Character information | |||||||
Location | The Blushing Mermaid | ||||||
Model | |||||||
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Captain Grisly is the owner of The Blushing Mermaid. She is too hangover to talk to you unless you ask about Vanra.
Proprietor of the Blushing Mermaid | |||||||
Captain Grisly | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Stats | |||||||
Level 8 | |||||||
| |||||||
![]() |
![]() | ||||||
![]() |
Humanoid | ||||||
![]() |
112 | ||||||
![]() |
17 | ||||||
![]() |
9m / 30ft | ||||||
![]() |
Medium | ||||||
![]() |
75kg / 150lbs | ||||||
Passive features | |||||||
Character information | |||||||
Location | The Blushing Mermaid | ||||||
Model | |||||||
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Sister of the Seeing Pearl | |||||||
Captain Grisly | |||||||
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Stats | |||||||
Level 11 | |||||||
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Humanoid | ||||||
![]() |
112 | ||||||
![]() |
17 | ||||||
![]() |
9m / 30ft | ||||||
![]() |
Medium | ||||||
![]() |
75kg / 150lbs | ||||||
Passive features | |||||||
Character information | |||||||
Location | The Blushing Mermaid | ||||||
Model | |||||||
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![]() | This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be Auntie Ethel, a hag.Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.
If you did not learn that Auntie Ethel was a hag in the first act, there will not be a note in the desk, and Captain Grisly will be the real Captain Grisly.
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