More actions
< Jaheira
Greetings
Depending on their approval rating, Jaheira may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
Approval
The following story and dialogue choices will cause Jaheira to gain approval.
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Act Three
- Volunteer a companion, other than her, to Dribbles' show
- Tell Fist Rowan "They're innocent people. You can't just kill them!"
- Tell Tinker Nayzeem that the way people treat refugees is terrible.
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate ( +1)
- Try to help the Dying Stone Lord Thug ( +1)
- Donate 500 gold for refugees to Manip Nestor.
- Take the Cursed Monk's curse and withstand it.
- Tell Commander Lightfeather that his soldiers fought to the last feather against a truly formidable foe.
- Persuade Angry Mar'hyah (found near the post office) to let you keep Scratch.
- Deceive Angry Mar'hyah about animal abuse rules.
- Intimidate Angry Mar'hyah into leaving her job. (Approval on both checks)
- Pick "I do all I can to keep my loved ones safe from my blade" in the first dialogue with Gyldro Angleiron the Smith.
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
- Succeed an insight check when it comes to Marcus to notice Jaheira signal to attack the doppleganger at Danthelon's Dancing Axe. +2
- You can attack first or wait for Jaheira to finish, both give approval.
- Take Geraldus side on the conversation following the battle at Danthelon's Dancing Axe. +10
- In Carm's Garm, tell Naaber that while everyone likes dogs, nobody likes Naaber. Requires multiple dialogues with him.
- Get into Wyrm's Rock by showing the Archdukal Coronation Admission Pass to the guards.
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade by using Detect Thoughts.
- When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend.
- When talking with Nine-Fingers Keene, in the same conversation as above, say Jaheira is not alone.
Camp/Conversation
- When you ask about her past experiences with the Dead Three and when she has answered as your wise and wizened elder, say "Please. You're only one of those things."
- Tell her "Who are you speaking to? Maybe I'm the parasite, puppeting this body." while asking about her past.
- After the event at Danthelon's Dancing Axe, agree to look for Minsc.
- After reaching Lower City, ask wether she interested with Gortash offer.
- Call her ancient.
- Say that Orin is trying to make you paranoid (Nature check required)
- Tell her that her experience will be an asset
- X: -166 Y: -75 Play with the children.
- Donate loads of coins to the poor woman at the front of The Counting House. +1
- Tell Rion to listen to her mother.
- Tell Rion to help the refugees.
- Tell Jaheira it was foolish to keep her family a secret.
- Tell Jaheira you understand her choice to keep her family a secret.
- Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.
Disapproval
The following story and dialogue choices will cause Jaheira to lose approval.
Act Three
- Say "All hail the High Harper!" when you chose her as Dribbles' assistant, revealing her secret organisation affiliation to the entire crowd.
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
- Try Hoots Hooligan's special hooch at Sharess' Caress.
- Tell Rion we're all going to die when asked about our chances against the Cult.