Charm Person
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Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.Enemies have Advantage on Saving throws against being Charmed.
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Upcasting: Affect an additional target for each spell slot level above 1st.Condition: Charmed
Charmed
Duration: 10 turns
How to learn
Classes:
- Class level 1: Bard, Druid, Sorcerer, Warlock, Wizard, and Trickery Domain (Domain Spell)
- Class level 3: Arcane Trickster, and Eldritch Knight
- Magic Initiate: Bard
- Magic Initiate: Druid
- Magic Initiate: Sorcerer
- Magic Initiate: Warlock
- Magic Initiate: Wizard
Granted by items:
Other ways to learn:
- Wizards can scribe a Scroll of Charm Person to their spellbooks.
External links edit
- Charm person on the Forgotten Realms Wiki