Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.
9 m / 30 ft radius.
UID
Description
Illuminate a
Properties
- Cost
Action
- Details
Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Creates Area: Dancing Lights
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
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Target_DancingLights
Condition: Dancing Lights
Duration: 10 turns
Illuminates a 9 m / 30 ft radius.
Area: Dancing Lights
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Duration: 10 turns
AoE: 9 m / 30 ft (Radius)
Illuminates 9 m / 30 ft radius.
Type: Summoned
How to learn
Classes:
- Class level 1: Bard, Sorcerer, and Wizard
- Class level 3: Eldritch Knight, and Arcane Trickster
- Class level 5: Druid (via Wild Shape: Deep Rothé)
- Character level 1: High Elf, High Half-Elf, Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Granted by items:
Notes
- Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
- Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
- Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
- Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".