Hamarhraft
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Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they land a Jump.

The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
2d6 (2~12) + Strength modifier
- Details
- Uncommon Rarity:
- Enchantment: None
- Two-Handed
- Dippable
- Consumable by Gale
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
UID
MAG_Mobility_ExplosionOnJump_MaulUUID
efb003c3-af98-43d7-bcf4-af29702fb531
Special
The holder of this item gains:
- When the wearer 1d4 damage in a 3 m / 10 ft radius upon landing. , they deal
Weapon actions
proficiency, equip in main hand to gain:
If you have- ) (
- Put extra force behind your strike to possibly knock your enemy Short rest.) . ( Recharge:
- ) (
- Hit an enemy with all your might to deal damage and possibly Short rest.) them. ( Recharge:
Where to find
- Waukeen's Rest X: -85 Y: 631: In a gilded chest in one of the burning rooms on the top floor of the inn
Notes
- If long resting after saving Florrick and Benryn, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up.
- Because triggers on every taken during a turn, wielding this weapon while using allows for many triggers of Shockwave in one turn.
- does not require a jump in order to trigger. It can also trigger when landing from and actions with a similar effect but different name.
External links edit
- Hamarhraft on the Forgotten Realms Wiki