Medicine
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Medicine is a Wisdom-based Skill.
The higher a creature's Wisdom Score, the more likely they will succeed on Medicine Checks to diagnose diseases or recognize illnesses.
Proficiency edit
Characters who are proficient in Medicine can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Medicine:
- Haunted One (Dark Urge only)
The following classes can choose to select Medicine as a proficient skill at Level 1:
Uses edit
- Used in dialogue.
- Used for crafting extra materials with the Wizard Transmutation School feature Experimental Alchemy
Related Items edit
+1d4 to All Skill Checks edit
- Shapeshifter's Boon Ring while Shapeshifted or Disguised
Related Spells edit
- Astral Knowledge - grants Proficiency in all Skills of a chosen Ability
- Bardic Inspiration - grants a
+1d6 /
+1d8 /
+1d10 bonus on the next Skill Check - Bend Luck: Ability Check Bonus - grants a
+1d4 bonus on all Skill Checks - Bend Luck: Ability Check Penalty - grants a
+1d4 penalty on all Skill Checks - Bolstering Magic: Boon - grants a
+1d4 bonus on all Skill Checks - Cosmic Omen: Ability Check - grants a
+1d6 bonus on all Skill Checks - Guidance - grants a
+1d4 bonus on all Skill Checks - Hex (Wisdom) - grants Disadvantage on all Wisdom Checks
- Knowledge of the Ages: Wisdom - grants Proficiency in all Wisdom Skills
- Owl's Wisdom - grants Advantage on all Wisdom Checks