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Redcap (creature)

From bg3.wiki

Redcaps are a type of Fey creature in the service of Auntie Ethel Auntie Ethel. They can be found in the Sunlit Wetlands during Act One. Small, homicidal creatures born of bloodlust, they must keep their caps steeped in blood to survive.

This page is for the creature. For the Redcap race, see Redcap.

They are not initially hostile, as they pretend to be sheep if the party have not overcome the illusion of the wetlands. However, they become hostile if Ethel is hostile to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ironbound Pursuit Ironbound Pursuit ()
Damage: 7~28

Launch a flying kick that pushes the target back 2m and knocks it Prone Prone.

DEX Save
 Melee: 1.5 m / 5  ft
Main Hand Attack Main Hand Attack ()   –  Sickle
Damage: 5~8
D4 Slashing.png
1d4 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft

Only usable while under the effect of Bloodlust Bloodlust:

Multiattack Multiattack ()
Damage:
Normal weapon damage
+ Normal weapon damage
+ Normal weapon damage

Aim multiple attacks at a target

 Melee: 1.5 m / 5  ft
Recharge: per turn

Tactics[edit | edit source]

Redcaps are dangerous enemies to cross early in Act One due to their high Strength and Hit Points. They will likely receive Bloodlust from a Blood Sage, allowing them to Multiattack. Their dropkick knocks enemies down and they gain Advantage against bleeding foes, which can be caused by Blood Sages.

While powerful combatants, they lack resistance to most spells and abilities that target Dexterity, Intelligence, and Wisdom. Ranged attacks work well against them because they need to traverse Difficult Terrain to reach the party.

Notable loot[edit | edit source]

Companion approval[edit | edit source]

  • Bleat at a redcap Astarion approves +1 Karlach approves +1 Shadowheart approves +1
    • Bleat at a redcap a second time Astarion approves +1 Karlach approves +1 Shadowheart approves +1

Gallery[edit | edit source]