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Rudd is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.

Involvement edit

Rudd and his fellow doppelgangers are responsible for several murders, including that of Father LorganFather Lorgan. He attacks on sight, together with ZommZomm and MuzzMuzz.

Combat edit

Attacks and abilities edit

Rudd has the statistics, attacks, and abilities of a generic doppelganger.

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Morphic AmbushMorphic Ambush (Bonus Action)
Undergo a shocking transformation to startle your foes. Successfully Ambushed Ambushed entities are more susceptible to your attacks.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
MultiattackMultiattack (Action)
Damage: 12~32
2d6 + 4BludgeoningBludgeoning
+ 2d6 + 4BludgeoningBludgeoning

Descend on an Ambushed Ambushed creature to eviscerate it with your doppleganger claws.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Per turn Recharge: Per turn
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
SlamSlam (Action)
Damage: 2~16

Hit a target with your bare fists.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot edit

Related quests edit