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Rudd

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Rudd is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.

Involvement[edit section | visual editor]

Rudd and his fellow doppelgangers are responsible for several murders, including that of Father LorganFather Lorgan. He attacks on sight, together with ZommZomm and MuzzMuzz.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Rudd has the statistics, attacks, and abilities of a generic doppelganger.

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Morphic AmbushMorphic Ambush (Bonus Action)
Undergo a shocking transformation to startle your foes. Successfully Ambushed Ambushed entities are more susceptible to your attacks.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
MultiattackMultiattack (Action)
Damage: 12~32
2d6 + 4BludgeoningBludgeoning
+ 2d6 + 4BludgeoningBludgeoning

Descend on an Ambushed Ambushed creature to eviscerate it with your doppleganger claws.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Per turn Recharge: Per turn
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
SlamSlam (Action)
Damage: 2~16

Hit a target with your bare fists.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)

Loot[edit section | visual editor]

Related quests[edit section | visual editor]