Ad placeholder

Muzz

From bg3.wiki
Jump to navigation Jump to search

Muzz is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.

Involvement[edit | edit source]

Muzz and her fellow doppelgangers are responsible for several murders, including that of Father LorganFather Lorgan. She attacks on sight, together with ZommZomm and RuddRudd.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Muzz has the statistics, attacks, and abilities of a generic doppelganger.

FlourishFlourish (Bonus Action)   –  Rapier
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Rapier
Damage: 5~12
1d8 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Morphic AmbushMorphic Ambush (Bonus Action)
Undergo a shocking transformation to startle your foes. Successfully Ambushed Ambushed entities are more susceptible to your attacks.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
MultiattackMultiattack (Action)
Damage: 12~32
2d6 + 4BludgeoningBludgeoning
+ 2d6 + 4BludgeoningBludgeoning

Descend on an Ambushed Ambushed creature to eviscerate it with your doppleganger claws.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Per turn Recharge: Per turn
SlamSlam (Action)
Damage: 2~16

Hit a target with your bare fists.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Weakening StrikeWeakening Strike (Action)   –  Rapier
Damage: 5~8
1d4 + 4WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot[edit | edit source]

Related quests[edit | edit source]