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Sources of Wet

Conditions with the same stack ID

Conditions with the stack ID WET, only one of these can be applied at the same time:

Condition Effects

Corrosive Spit: Dissolved (Condition) Corrosive Spit: Dissolved

  • Affected entity's Armour Class Armour Class has been reduced by 5. The spit can be removed with water.

Corrosive Spit: Dissolving (Condition) Corrosive Spit: Dissolving

  • Takes 1d10Damage TypesAcid damage per turn.
  • Affected entity's Armour Class Armour Class has been reduced by 1. The spit will keep eating away at its defences, further reducing its Armour Class, unless it is washed away with water.

Drenched (Condition) Drenched

  • Your melee attacks inflict Wet Wet on the target.

Wet (Condition) Wet

Notes[edit | edit source]

  • Combining this with Chilled Chilled replaces both conditions and makes the target Frozen Frozen. However, the target must be first chilled, and only then made wet, otherwise it does not freeze.
  • Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour.
  • Wet entities who are resistant to LightningLightning or ColdCold damage have their resistances negated, but vulnerability is applied to the respective element.
  • Acquiring the wet condition breaks normal invisibility invisibility immediately.