Guide:Undocumented Patch 5 updates

From bg3.wiki
Revision as of 07:10, 1 December 2023 by NtCarlson (talk | contribs) (Start of list)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Patch 5 released with an enormous changelog featuring major changes like the introduction of Honour difficulty and new epilogues. It also included hundreds of gameplay changes and fixes and ended with:

And many, many more fixes, improvements, tweaks, and labours of love!

This article aims to document these unlisted fixes, improvements, and tweaks.

Spell changes

  • The range of Heal Heal increased from  Range: 1.5 m / 5 ft to  Range: 18 m / 60 ft.
  • Otiluke's Resilient Sphere Otiluke's Resilient Sphere can now only be cast on targets of size large or smaller.

Combat changes

  • Arcane Charge Arcane Charge has been significantly reworked.
    • Previously it provided bonus damage equal to your proficiency bonus to all damage against Threatened Threatened targets. It also imposed a 50% movement speed penalty while it was active.
    • Now, it provides 2 bonus damage to spells against threatened targets. There is no movement speed penalty.
    • Bided Time now only activates when hit by an enemy melee attack. Previously, it could be triggered by an allied attack (for example, if you used a Mage Hand Mage Hand to hit yourself).
  • Arcane Acuity Arcane Acuity has been slightly reworked.
    • It can now stack up to 10 times (up from 7).
    • When taking damage, you lose 2 stacks of Arcane Acuity.
    • This happens with any damage, including self-damage like Heat Heat. This means that Heat items and Hat of Fire Acuity may not work very well together.
  • Radiating Orb Radiating Orb has been slightly reworked.
    • It can now stack up to 10 times (up from 7).
    • When an affected entity makes an attack roll (whether it hits or misses), 2 stacks will be removed.
    • Luminous Armour previously had a bug where it could exceed the normal stack limit. This has been fixed.
  • Mental Fatigue Mental Fatigue has been significantly reworked.
    • It can now stack up to 7 times (previously it couldn't stack).
    • When an affected entity fails a mental Saving throw with at least 5 stacks, they are discharged, dealing 1d4Damage TypesPsychic damage.

Minor changes