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Sources of Temporary Hit Points
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Temporary Hit Points can be obtained from a variety of sources. This page provides sources of temporary hit points that are available to player characters.
In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source.
Spells
- (5 per spell level)
- (5 per spell level)
- (7)
- (7 plus 5 per additional spell level)
Equipment
Headwear
Helmet of Smiting (Charisma modifier: Upon applying a condition with a smite spell)
The Lifebringer (3: Upon gaining lightning charges)
Cloaks
Vivacious Cloak (7: Upon casting a spell in melee)
Armour
Armour of Moonbasking (22: After casting Wild Shape)
Blazer of Benevolence (4: Upon inspiring an ally with Bardic Inspiration)
Bonespike Garb (15: Upon activating rage)
Drunken Cloth (Constitution modifier: At the start of each turn while Drunk)
Icebite Robe (15: Provides access to 3rd level Armour of Agathys)
Potent Robe (Charisma modifier: At the beginning of each turn)
Boots
Boots of Aid and Comfort (3: Bestowed upon a creature healed by the wearer)
Vital Conduit Boots (8: Upon casting a spell that requires concentration)
Weapons
Balduran's Giantslayer (27: Upon activating Giant Form)
Duke Ravengard's Longsword (Charisma modifier: Granted to nearby allies upon killing an enemy)
Shields
Glowing Shield (8: Upon taking damage when below 50% HP)
Abilities
- (Twice Barbarian level: Upon dashing)
- (Charisma modifier + Warlock level: After reducing an enemy to 0 HP)
- (27)
- (8)
- (10)
- (4 per Druid level)
- (20: Renewed after every long rest)
- (1d12)
Items
Elixir of Bloodlust (5: After killing an enemy)
Elixir of Heroism (10)