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Shield (spell)

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Revision as of 03:56, 24 October 2024 by Rydiak (talk | contribs) (Removed empty attribute fields and clarified why the spell does not trigger Arcane Ward.)
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See also: Shields for the Equipment type.
Shield Spell.webp

Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.

Description

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Properties

Cost
Reaction + Level 1 Spell Slot
Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Shield

Shield Shield

Duration: 1 turn

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • This spell can trigger under a Sussur Flower Antimagic Field and Barbarian's Rage.
  • This spell does not grant Arcane Ward Arcane Ward charges because the actual triggering spell, which is an "interrupt", lacks the necessary Abjuration spell school.

External Links