Circle of the Moon: Difference between revisions

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=== Level 2 ===
=== Level 2 ===


==== New Wild Shape ====
==== {{SAI|Wild Shape: Bear|w=40}} ====
* '''{{SAI|Wild Shape: Bear|w=40}}:''' Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it.
Take the shape of a [[:Category:Bears|Bear]] with high [[Hit Points]] that can goad enemies into attacking it.
* '''{{SAI|Claws (Bear)|Claws}}:''' Lash out with deadly claws, dealing {{DamageText|2d4 + 2|Slashing}} damage.
* '''{{SAI|Goading Roar}}:''' Roar at nearby enemies to goad them into attacking you.


==== {{SAI|Lunar Mend|w=40}} ====
==== {{SAI|Lunar Mend|w=40}} ====
* Expend spell slots to regain [[Hit Points]] while in [[Wild Shape]].
* Expend spell slots to regain [[Hit Points]] while in {{SAI|Wild Shape}}.


==== {{SAI|Combat Wild Shape|w=40}} ====
==== {{SAI|Combat Wild Shape|w=40}} ====
* [[Wild Shape]] now uses a {{action|bonus}} instead of an {{action|action}}.
* {{SAI|Wild Shape}} now uses a {{action|bonus}} instead of an {{action|action}}.


=== Level 4 ===
=== Level 4 ===


==== New Wild Shape ====
==== {{SAI|Wild Shape: Dire Raven|w=40}} ====
* '''{{SAI|Wild Shape: Dire Raven|w=40}}:''' Take the shape of of a Dire Raven that can Blind enemies.
Take the shape of of a Dire Raven that can Blind enemies.
* '''{{SAI|Beak Attack}}:''' Peck at a target to deal {{DamageText|2d4 + 2|Piercing}}
* '''{{SAI|Rend Vision}}:''' Attack a creature's eyes and {{SAI|Blinded (Condition)|Blind}} it for 2 turns.
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position using your movement speed


=== Level 6 ===
=== Level 6 ===
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=== Level 8 ===
=== Level 8 ===


==== New Wild Shape ====
==== {{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}} ====
* '''{{SAI|Wild Shape: Sabre-Toothed Tiger|w=40}}:''' Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.
* '''{{SAI|Bite (Sabre-Toothed Tiger)|Bite}}:''' Bite a target for {{DamageText|2d6 + 1d10 + [[Strength|Strength Modifier]]|Piercing}} damage.
* '''{{SAI|Jugular Strike (Sabre-Toothed Tiger)|Jugular Strike}}:''' Lunge at a creature's throat. if the target is {{SAI|Prone (Condition)|Prone}}, you deal an additional {{DamageText|2d6+[[Strength|Strength Modifier]]|Piercing}} damage.
* '''{{SAI|Shred Armour}}:''' Rip into a target's weaknesses, reducing their {{Armour Class}} by 1.
* '''{{SAI|Enhanced Jump}}:''' Jump up, down, and across. Your [[Strength]] affects how far you can jump
* '''{{SAI|Animalistic Vitality}}:''' Regain {{DamageText|2d8|Healing}} of health every round of combat.


=== Level 10 ===
=== Level 10 ===


==== New Wild Shape ====
New Wild Shape form:
* '''{{SAI|Wild Shape: Air Myrmidon|w=40}}:''' Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
 
* '''{{SAI|Wild Shape: Earth Myrmidon|w=40}}:''' Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
==== {{SAI|Wild Shape: Air Myrmidon|w=40}} ====
* '''{{SAI|Wild Shape: Fire Myrmidon|w=40}}:''' Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.
* '''{{SAI|Wild Shape: Water Myrmidon|w=40}}:''' Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.
* '''{{SAI|Electrified Flail}}:''' Clout a foe with your lightning-suffused flail and {{SAI|Stunned (Condition)|Stun}} them.
* '''{{SAI|Raging Vortex}}:''' Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{SAI|Silenced (Condition)|Silences}} creatures.
* '''{{SAI|Invisibility (Air Myrmidon)|Invisibility}}:''' Manipulate the currents of the air to make yourself undetectable
* '''{{SAI|Fly (Class Action)|Fly}}:''' Fly to a target position
 
==== {{SAI|Wild Shape: Earth Myrmidon}} ====
Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.
* '''{{SAI|Grounded Thunder Strike}}:''' Wallop a foe with a fist of stone and thunder, knocking them {{SAI|Prone (Condition)|Prone}}
* '''{{SAI|Sludgy Sling}}:''' Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing {{DamageText|2d6|Bludgeoning}} damage.
* '''{{SAI|Burrow (Earth Myrmidon)|Burrow}}:''' Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for {{DamageText|2d8|Bludgeoning}} damage.
* '''{{SAI|Muck to Metal}}:''' Harden your slippery body into a substance like steel, increasing your {{Armour Class}} by 2, but reducing your [[Movement speed]] by {{Distance|m=6|ft=20}}.
* '''{{SAI|Elemental Warp}}:''' Surrounded by silver mist, you teleport to an unoccupied space you can see.
 
==== {{SAI|Wild Shape: Fire Myrmidon|w=40}} ====
Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.
 
==== {{SAI|Wild Shape: Water Myrmidon|w=40}}====
Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.


{{DruidNavbox}}
{{DruidNavbox}}

Revision as of 07:54, 28 September 2023

Template:Up to date
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.
Class Druid Moon Badge Icon.png
Class Druid Moon Badge Icon.png
Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals.

Circle of the Moon is one of the Subclasses of Druid. These Druids are more specialized in Wild Shaping into various creatures to attack enemies or support allies in combat. They also have the ability to regain Hit Points while Wild Shaped.

Subclass Features

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Level 2

Wild Shape: Bear Wild Shape: Bear

Take the shape of a Bear with high Hit Points that can goad enemies into attacking it.

  • Claws Claws: Lash out with deadly claws, dealing 2d4 + 2Damage TypesSlashing damage.
  • Goading Roar Goading Roar: Roar at nearby enemies to goad them into attacking you.

Lunar Mend Lunar Mend

Combat Wild Shape Combat Wild Shape

Level 4

Wild Shape: Dire Raven Wild Shape: Dire Raven

Take the shape of of a Dire Raven that can Blind enemies.

  • Beak Attack Beak Attack: Peck at a target to deal 2d4 + 2Damage TypesPiercing
  • Rend Vision Rend Vision: Attack a creature's eyes and Blind Blind it for 2 turns.
  • Fly Fly: Fly to a target position using your movement speed

Level 6

Primal Strike Primal Strike

  • While in beast form, your attacks count as magical for the purpose of overcoming resistance and immunity to non-magical damage.

Level 8

Wild Shape: Sabre-Toothed Tiger Wild Shape: Sabre-Toothed Tiger

Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points.

Level 10

New Wild Shape form:

Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon

Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells.

  • Electrified Flail Electrified Flail: Clout a foe with your lightning-suffused flail and Stun Stun them.
  • Raging Vortex Raging Vortex: Spiral the wind into a chocking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
  • Invisibility Invisibility: Manipulate the currents of the air to make yourself undetectable
  • Fly Fly: Fly to a target position

Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon

Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells.

  • Grounded Thunder Strike Grounded Thunder Strike: Wallop a foe with a fist of stone and thunder, knocking them Prone Prone
  • Sludgy Sling Sludgy Sling: Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud and dealing 2d6Damage TypesBludgeoning damage.
  • Burrow Burrow: Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes for 2d8Damage TypesBludgeoning damage.
  • Muck to Metal Muck to Metal: Harden your slippery body into a substance like steel, increasing your Armour Class Armour Class by 2, but reducing your Movement speed by 6 m / 20 ft.
  • Elemental Warp Elemental Warp: Surrounded by silver mist, you teleport to an unoccupied space you can see.

Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon

Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells.

Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon

Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells.