Contagion: Difference between revisions

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| classes = Cleric, Druid, Circle of the Spores
| classes = Cleric, Druid, Circle of the Spores
| class learns at level 9 = Cleric, Druid, Circle of the Spores
| class learns at level 9 = Cleric, Druid, Circle of the Spores
| class learns at level 10 = Bard
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
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| variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness
| variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness
| other ways to learn = * {{Class|Circle of the Land}}s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically.
| other ways to learn = * {{Class|Circle of the Land}}s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically.
* {{Class|Bard}}s learning this spell at level 10 do so via [[Magical Secrets]]
* {{Class|Bard}}s can learn this spell at level 10 via [[Magical Secrets]]
 
| video =
| video =
}}
}}

Revision as of 07:47, 21 November 2023

Template:Up to date

Contagion Filth Fever.webp

Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.

Description

Poison a target and possibly afflict them with a disease of your choice.

Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.

Properties

Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned

Constitution saving throw

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

How to learn

Classes:

Other ways to learn:

External Links