Doom Axe: Difference between revisions

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m (clarify merchants)
(Template:WeaponPage now uses simpler "weapon actions" list property instead of free-form "actions" property.)
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| weight lb = 6.3
| weight lb = 6.3
| price = 330
| price = 330
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Cleave, Lacerate, Prepare
* {{Cleave}}
* {{Lacerate}}
* {{Prepare}}
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]].
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]].

Revision as of 03:19, 2 August 2023

Doom Axe image

Doom Axe is an uncommon special variant of the Greataxes family of weapons. It is a martial melee weapon that's wielded with both hands.

Description Icon.png
Bringer of that which it is.

Properties

Damage
D12 Slashing.png 1d12 (1~12) + Strength modifier Damage TypesSlashing damage
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 330 gp

Special

The holder of this item gains:

  • Edge of Terror: Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack Rolls.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.,
Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed., and
Prepare Prepare ()
Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find

Sold by one of several possible merchants: