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Gust of Wind
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For the equivalent Way of the Four Elements Monk spell, see .
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Saving throw will be pushed back 5 m / 17 ft and be thrown .
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
Properties
- Cost
Action +
Level 2 Spell Slot
- Details
STR Save (Spell save DC)
Range: Self
AoE: 12 m / 40 ft (Line)
UID
Zone_GustOfWind
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
Spell save DC Strength saving throw
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class level 3: Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class level 6: Storm Sorcery (Storm Spell)
- Class level 7: Eldritch Knight
- Class level 8: Arcane Trickster
Granted by items:
Amulet of Windrider (
Recharge: Short rest)
Notes
- A successful
Saving throw means that a creature is neither pushed back, nor goes