Light: Difference between revisions

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m (Added Magic Initiate: Sorcerer to How to learn section)
m (Added Magic Initiate: Cleric to How to learn section)
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| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =  
| race learns at level 2 =  
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer   
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Cleric  
| granted by items = Guiding Light
| granted by items = Guiding Light
| summary = It makes an object shed light in a small area.
| summary = It makes an object shed light in a small area.

Revision as of 02:29, 31 October 2023

Template:Up to date

Light.webp

Light is a cantrip (Evocation). It makes an object shed light in a small area.

Description

Infuse an object with an aura of light. Only affects one target at a time.

Properties

Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Light

Light Light

Duration: Until Long rest

Dexterity saving throw

  • This object has an aura of light with a radius of 7.5 m / 25 ft.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • When cast on a character, it will apply the effect to their active weapon.

External Links