Light Domain: Difference between revisions

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{{ up to date | 2023-08-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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| description = Light Domain is a subclass of Cleric.
| description = Light Domain is a subclass of Cleric.
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** [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
** [[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
** [[File:Fireball Icon.png|frameless|upright=0.1|link=Fireball]] [[Fireball]]
** [[File:Fireball Icon.png|frameless|upright=0.1|link=Fireball]] [[Fireball]]
=== Level 6 ===
* '''Improved Warding Flare:''' When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the Attack Roll, possibly causing their attack to miss.
=== Level 7 ===
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Guardian of Faith Icon.png|frameless|upright=0.1|link=Guardian of Faith]] [[Guardian of Faith]]
** [[File:Wall of Fire Icon.png|frameless|upright=0.1|link=Wall of Fire]] [[Wall of Fire]]
=== Level 8 ===
* '''Potent Spellcasting:''' You can add your Wisdom Modifier to the damage you make with cantrips.
=== Level 9 ===
* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Destructive Wave Icon.png|frameless|upright=0.1|link=Destructive Wave]] [[Destructive Wave]]
** [[File:Flame Strike Icon.png|frameless|upright=0.1|link=Flame Strike]] [[Flame Strike]]

Revision as of 17:19, 13 August 2023

Template:Up to date

The Light domain is offered by deities of justice, majesty, and primordial flame, providing spells that dispel darkness and harm the undead.
Light Domain Subclass 300px.png
Light Domain is one of the Subclasses of Cleric. These Clerics are charged with chasing away lies and burning away darkness.

Subclass Features

Level 1

  • Warding Flare Icon 64px.png Warding Flare: Shield yourself with divine light. Use your Reaction to impose Disadvantage Icon.png Disadvantage on an attacker, potentially causing their attack to miss. An attacker that can’t be Blinded is immune to this effect.

Level 2

Level 3

Level 5

Level 6

  • Improved Warding Flare: When an enemy attacks an ally, you can use your Reaction to impose Disadvantage Icon.png Disadvantage on the Attack Roll, possibly causing their attack to miss.

Level 7

Level 8

  • Potent Spellcasting: You can add your Wisdom Modifier to the damage you make with cantrips.

Level 9